Team Fortress 2 (Defense Characters) 1st attempt
Posted 01/02/2012 at 18:04 by Jetsetneo
#004 V The Demoman
Team: No Affiliation
Range: 6
Points: 100
Keywords: Team Fortress
Attack - Sticky Jump: The Demoman can use Leap/Climb. If he does and ends on a different elevation than he started Deal him 1 unavoidable damage. Enemy Characters adjacent to The Demoman at the start of his turn when he uses this ability are dealt 1 damage.
Damage - Sticky Grenades: Give The Demoman a power action. Place two Special Markers within line of sight and range of the Demoman. As a ranged combat action you may remove these markers from the board. If you do deal 1 damage to enemy characters in or adjacent to the markers. If an enemy was adjacent to more than one marker you may deal 2 damage instead. You may not have more than two special markers out with this effect.
#005 V The Heavy
Team: No Affiliation
Range: 6
Points: 150
Keywords: Team Fortress
Speed - Warming up Sasha: The Heavy can use Running shot. When he does his Speed becomes 2 and is Locked.
Defense - Pow! Ha-Ha!: Heavy can use Willpower and Close Combat Expert.
Trait - Big and in the way. : Characters can't ignore The Heavy for line of fire due to Elevation of Sharpshooter.
#006 V The Engineer
Team: No Affiliation
Range: 4
Points: 50
Keywords: Team Fortress
Attack - Buildin' a Sentry!: Give The Engineer a Power action place one The Sentry Horde token in a clear space adjacent to The Engineer. You may only have 3 The Sentry tokens in play total.
Damage - Buildin' a Dispenser!: The Engineer can use Perplex but only to modify Friendly Non-token Characters.
#010 The Sentry
Team: No Affiliation
Range: 6
Speed - Stationary: The Sentry cannot move, be moved, or be placed. This power cannot be countered or ignored.
Attack - Upgraded Weapons: If the Sentry has at least two tokens in its stack the Sentry gains Energy Explosion. If the Sentry has at least three tokens in its stack it gains Duo Attack.
Damage - Upgraded Systems: For each stacked token on The Sentry beyond the first Increase its Damage, Attack, and Range by 1
Team: No Affiliation
Range: 6
Points: 100
Keywords: Team Fortress
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Damage - Sticky Grenades: Give The Demoman a power action. Place two Special Markers within line of sight and range of the Demoman. As a ranged combat action you may remove these markers from the board. If you do deal 1 damage to enemy characters in or adjacent to the markers. If an enemy was adjacent to more than one marker you may deal 2 damage instead. You may not have more than two special markers out with this effect.
#005 V The Heavy
Team: No Affiliation
Range: 6
Points: 150
Keywords: Team Fortress
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Defense - Pow! Ha-Ha!: Heavy can use Willpower and Close Combat Expert.
Trait - Big and in the way. : Characters can't ignore The Heavy for line of fire due to Elevation of Sharpshooter.
#006 V The Engineer
Team: No Affiliation
Range: 4
Points: 50
Keywords: Team Fortress
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Damage - Buildin' a Dispenser!: The Engineer can use Perplex but only to modify Friendly Non-token Characters.
#010 The Sentry
Team: No Affiliation
Range: 6
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Attack - Upgraded Weapons: If the Sentry has at least two tokens in its stack the Sentry gains Energy Explosion. If the Sentry has at least three tokens in its stack it gains Duo Attack.
Damage - Upgraded Systems: For each stacked token on The Sentry beyond the first Increase its Damage, Attack, and Range by 1
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