The Outsiders
E Nightwing
Team: Batman Ally/ Outsiders
Range: 5
Points: 115
Keywords: Batman Family, Bludhaven, Detective, Martial Artist, Outsiders, Police, Teen Titans
Acrobat: Movement: Elevated, Characters, Hindering
Let's Go Hunting: Once during each game, choose any team ability or opposing character. Each friendly character possessing the Batman Family or Outsiders keyword modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability as long as Nightwing is on the board.
E Arsenal
Team: Outsiders
Range: 8
Points: 120
Keywords: Checkmate, Outsiders, Star City, Suicide Squad, Teen Titans
Trick Shooting: Targeting: Ignores characters.
Learning to Lead: Arsenal possesses Leadership if no friendly character can use Leadership. Friendly characters add +1 to their Leadership rolls.
Suit Defense Pulse: Arsenal can use Energy Shield/Deflection and Toughness. When Arsenal would be dealt damage by a close combat attack, deal the attacking character 1 damage.
U Indigo
Team: Outsiders
Range: 7
points: 175
Keywords: Future, Outsiders, Robot
A Love Both Strange and Sweet: When a friendly character named Shift is adjacent to Indigo, they both modify their attack values by +1 if not already modified by this effect.
Force Shield Active: Indigo can use Energy Shield/Deflection and Toughness. Give Indigo a free action and choose an adjacent friendly character. That character can use Energy Shield/Deflection until the beginning of your next turn or until they take damage from an attack.
Brainiac 8 Revealed: Indigo can use Impervious. When turning the dial, the first time this power is revealed due to damage taken from an opponent's attack, stop turning the dial and deal all friendly characters 1 unavoidable damage. Modify Indigo's combat values by +1 for the rest of the game.
R Grace
Team: Outsiders
Range: 0
Points: 110
Keywords: Amazon, Birds of Prey, Brute, Outsiders
Unexpected Lovers: At the beginning of the game choose Arsenal or Thunder. If you choose Arsenal, Grace and a friendly Arsenal can use Side-Step if they began an action adjacent to each other. If you choose Thunder, Grace and an adjacent friendly Thunder can use Empower.
Metahuman Bouncer: You may have all close combat damage dealt by Grace cause knockback.
E Jade
Team: Outsiders
Range: 7
Points: 140
Keywords: Green Lantern Corps, Infinity Inc, Mystical, Outsiders
A Green Lantern, Once: If no friendly characters can use the Green Lantern Corp team ability, Jade can use the Green Lantern Corp team ability.
Starheart Constructs and Plant Control: Give Jade a power action and place up to 6 hindering or blocking terrain markers within her range; she must have line of fire to at least one placed token, and each token must be adjacent to at least one other token. If Jade has no action tokens, she may place up to 3 such tokens as a free action instead.
U Shift
Team: Outsiders
Range: 3
Points: 90
Keywords: Justice League, Outsiders
Gasses, Solids and Liquids: At the beginning of your turn, choose Phasing/Teleport, Toughness or Shape Change. Shift can use the chosen power until the beginning of your next turn.
Diamond Edges and Hydrochloric Acid: Shift can use Blades/Claws/Fangs and Poison.
R Thunder
Team: Outsiders
Range: 0
Points: 85
Keywords: Outsiders
Shatter Stomp: Thunder can use Quake. When she does, after actions resolve, she may destroy up to three adjacent squares of blocking terrain.
Density Increase: Thunder can use Impervious. Thunder ignores knockback and cannot be placed by opposing characters' effects.
Team: Batman Ally/ Outsiders
Range: 5
Points: 115
Keywords: Batman Family, Bludhaven, Detective, Martial Artist, Outsiders, Police, Teen Titans
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Let's Go Hunting: Once during each game, choose any team ability or opposing character. Each friendly character possessing the Batman Family or Outsiders keyword modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability as long as Nightwing is on the board.
E Arsenal
Team: Outsiders
Range: 8
Points: 120
Keywords: Checkmate, Outsiders, Star City, Suicide Squad, Teen Titans
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Learning to Lead: Arsenal possesses Leadership if no friendly character can use Leadership. Friendly characters add +1 to their Leadership rolls.
Suit Defense Pulse: Arsenal can use Energy Shield/Deflection and Toughness. When Arsenal would be dealt damage by a close combat attack, deal the attacking character 1 damage.
U Indigo
Team: Outsiders
Range: 7
points: 175
Keywords: Future, Outsiders, Robot
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Force Shield Active: Indigo can use Energy Shield/Deflection and Toughness. Give Indigo a free action and choose an adjacent friendly character. That character can use Energy Shield/Deflection until the beginning of your next turn or until they take damage from an attack.
Brainiac 8 Revealed: Indigo can use Impervious. When turning the dial, the first time this power is revealed due to damage taken from an opponent's attack, stop turning the dial and deal all friendly characters 1 unavoidable damage. Modify Indigo's combat values by +1 for the rest of the game.
R Grace
Team: Outsiders
Range: 0
Points: 110
Keywords: Amazon, Birds of Prey, Brute, Outsiders
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Metahuman Bouncer: You may have all close combat damage dealt by Grace cause knockback.
E Jade
Team: Outsiders
Range: 7
Points: 140
Keywords: Green Lantern Corps, Infinity Inc, Mystical, Outsiders
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Starheart Constructs and Plant Control: Give Jade a power action and place up to 6 hindering or blocking terrain markers within her range; she must have line of fire to at least one placed token, and each token must be adjacent to at least one other token. If Jade has no action tokens, she may place up to 3 such tokens as a free action instead.
U Shift
Team: Outsiders
Range: 3
Points: 90
Keywords: Justice League, Outsiders
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Diamond Edges and Hydrochloric Acid: Shift can use Blades/Claws/Fangs and Poison.
R Thunder
Team: Outsiders
Range: 0
Points: 85
Keywords: Outsiders
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Density Increase: Thunder can use Impervious. Thunder ignores knockback and cannot be placed by opposing characters' effects.
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