Aquaman Ideas
R Aquaman
Team: No Affiliation
Range: 0
Keywords: Atlantis, Justice League, Ruler
E Aquaman
Team: Justice League
Range: 0
Keywords: Atlantis, Justice League, Psychic, Ruler
V Aquaman
Team: Mystics
Range: 6
Keywords: Atlantis, Herald, Justice League, Mystical
Speed - Aquatic Teleportation: Aquaman can use Phasing/Teleport. When he occupies water terrain, give Aquaman a power action and place him in any unoccupied square of water terrain on the field.
(Vet is supposed to be Transporter)
Aquaman (From Justice)
Team: Justice League
Range: 0
Keywords: Atlantis, Justice League, Psychic, Ruler
Defense - Aquatic Regeneration: Aquaman can use Regeneration. If Aquaman occupies water terrain when he uses Regeneration, do not subtract 2 from the d6 roll.
Damage - Telepathic Commands: Aquaman can use Mind Control, but takes no damage when targeting a character with the Atlantis keyword or the or symbol.
Team: No Affiliation
Range: 0
Keywords: Atlantis, Justice League, Ruler
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E Aquaman
Team: Justice League
Range: 0
Keywords: Atlantis, Justice League, Psychic, Ruler
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V Aquaman
Team: Mystics
Range: 6
Keywords: Atlantis, Herald, Justice League, Mystical
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(Vet is supposed to be Transporter)
Aquaman (From Justice)
Team: Justice League
Range: 0
Keywords: Atlantis, Justice League, Psychic, Ruler
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Damage - Telepathic Commands: Aquaman can use Mind Control, but takes no damage when targeting a character with the Atlantis keyword or the or symbol.
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