40k to Clix Conversion Process - Tactical Squad
Current Dials
Tactical Marine Sergeant
Team: Warhammer 40,000
Range: 4
Points: 100
To Lead My Brother is My Burden: Tactical Marine Sergeant can use Perplex. He may use it normally or use it to affect the combat values of every friendly character whose name includes ‘Tactical Marine’ within 3 squares.
Teleport Homer: Whenever a character with the Ultramarine keyword uses the Deep Strike ability, you may place that character within 3 squares of Tactical Marine Sergeant instead of rolling for the distance.
My Faith is My Shield: Tactical Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Tactical Marine
Team: Warhammer 40,000
Range: 6
Points: 65
My Faith is My Shield: Tactical Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +2
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Tactical Marine (Plasma Gun)
Team: Warhammer 40,000
Range: 6
Points: 75
My Faith is My Shield: Tactical Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Tactical Marine (Flamer)
Team: Warhammer 40,000
Range: 4
Points: 75
Flamer: Give Assault Marine a ranged combat action and draw a direct line of fire to any single square within 4 squares, ignoring other characters for line of fire purposes. Make an attack roll as though making a ranged combat attack, and compare the result to each character occupying a square along or adjacent to that line of fire. Each character hit is dealt 3 damage. If the result of the attack roll is doubles, the damage dealt is penetrating damage.
My Faith is My Shield: Tactical Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Tactical Marine Sergeant
Team: Warhammer 40,000
Range: 4
Points: 100
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Teleport Homer: Whenever a character with the Ultramarine keyword uses the Deep Strike ability, you may place that character within 3 squares of Tactical Marine Sergeant instead of rolling for the distance.
My Faith is My Shield: Tactical Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Tactical Marine
Team: Warhammer 40,000
Range: 6
Points: 65
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Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +2
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Tactical Marine (Plasma Gun)
Team: Warhammer 40,000
Range: 6
Points: 75
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Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Tactical Marine (Flamer)
Team: Warhammer 40,000
Range: 4
Points: 75
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My Faith is My Shield: Tactical Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
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