40k to Clix Conversion Process - Devastator Marines
Current Dials;
Devastator Marine (Plasma Cannon)
Team: Warhammer 40,000
Range: 9
Points: 100
Tactical Application: Devastator Marine may be treated as if its name was 'Tactical Marine' if it is within 3 squares of Tactical Marine Sergeant and there are no other characters named 'Devastator Marine' within 3 squares of this character.
Plasma Cannon: Devastator Marine can use Psychic Blast. When Devastator Marine uses Psychic Blast, if he occupies the same square he began the turn in, you may modify his damage value by +2.
My Faith is My Shield: Devastator Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Devastator Marine (Lascannon)
Team: Warhammer 40,000
Range: 12
Points: 95
Tactical Application: Devastator Marine may be treated as if its name was 'Tactical Marine' if it is within 3 squares of Tactical Marine Sergeant and there are no other characters named 'Devastator Marine' within 3 squares of this character.
Lascannon: Give Devastator Marine a ranged combat action to use Ranged Combat Expert. When Devastator Marine uses Ranged Combat Expert, if the result of the attack roll is doubles the damage dealt is penetrating damage.
My Faith is My Shield: Devastator Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Devastator Marine (Missile Launcher)
Team: Warhammer 40,000
Range: 11
Points: 90
Tactical Application: Devastator Marine may be treated as if its name was 'Tactical Marine' if it is within 3 squares of Tactical Marine Sergeant and there are no other characters named 'Devastator Marine' within 3 squares of this character.
Missile Launcher: Give Devastator Marine a ranged combat action to use Throw a Grenade. When he does, do not decrease the number of grenades in your grenade pool and choose a target square up to 11 squares away (instead of 5). Deal 1 unavoidable damage to all hit characters after the action resolves.
My Faith is My Shield: Devastator Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Devastator Marine (Plasma Cannon)
Team: Warhammer 40,000
Range: 9
Points: 100
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Plasma Cannon: Devastator Marine can use Psychic Blast. When Devastator Marine uses Psychic Blast, if he occupies the same square he began the turn in, you may modify his damage value by +2.
My Faith is My Shield: Devastator Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Devastator Marine (Lascannon)
Team: Warhammer 40,000
Range: 12
Points: 95
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Lascannon: Give Devastator Marine a ranged combat action to use Ranged Combat Expert. When Devastator Marine uses Ranged Combat Expert, if the result of the attack roll is doubles the damage dealt is penetrating damage.
My Faith is My Shield: Devastator Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
Devastator Marine (Missile Launcher)
Team: Warhammer 40,000
Range: 11
Points: 90
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Missile Launcher: Give Devastator Marine a ranged combat action to use Throw a Grenade. When he does, do not decrease the number of grenades in your grenade pool and choose a target square up to 11 squares away (instead of 5). Deal 1 unavoidable damage to all hit characters after the action resolves.
My Faith is My Shield: Devastator Marine may use Toughness and Willpower.
Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
Grenade Pool: +1
FRAG (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
KRAK (1 penetrating damage): Characters that occupy more than one square of the area of effect take damage for each square they occupy up to a maximum of 3. Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
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