40k to Clix Conversion Process - Ultramarines HQ
Current Dials
Marneus Calgar
Team: Warhammer 40,000
Range: 6
Points: 250
Keywords: Armor, Soldier, Space Marine, Ultramarine
Orbital Bombardment: Once per game, give Marneus Calgar a double power action. Choose a square anywhere on the map. Modify Marneus Calgar' attack value by +1 and make a ranged combat attack that does not target, and compare the result to each character occupying the chosen square or a square adjacent to the chosen square. A hit character occupying the chosen square is dealt 3 penetrating damage. Other hit characters are dealt 2 damage that causes knock back from the chosen square. Destroy all walls and squares of blocking terrain in or adjacent to the chosen square.
Teleport Homer: Whenever a character with the Ultramarine keyword uses the Deep Strike ability, you may place that character within 3 squares of Marneus Calgar instead of rolling for the distance.
Armor of Antilochus: Reduce damage dealt to Marneus Calgar to 1.
God of War: Marneus Calgar can use Leadership and Probability Control. When using Leadership, Marneus Calgar treats friendly characters within four squares that have the Ultramarines keyword as adjacent.
Tigurius
Team: Warhammer 40,000
Range: 6
Points: 235
Keywords: Armor, Soldier, Space Marine, Ultramarine
Psychic Hood: Tigurius can use Outwit. Tigurius may use Outwit on any opposing character within range regardless of line of fire.
Null Zone: Opposing characters within Range of Tigurius who are hit by any attack receive 1 unavoidable damage after actions resolve. This damage is applied even if the attack is evaded.
Gate of Infinity: Tigurius can use Phasing/Teleport. When he does Tigurius may carry up to 5 friendly characters with the Ultramarine keyword. Do not modifying his movement value by -2. Instead roll 2d6 and replace his speed value with his printed speed value plus the result. If the result is doubles, KO one of the figures being carried after actions resolve.
Vortex of Doom: Give Tigurius a ranged combat action and choose a square within range, ignoring characters for line of fire purposes. Make an attack roll and compare the result to all characters occupying or adjacent to the targeted square. All hit characters are dealt 4 unavoidable damage. If the result of the attack roll is doubles, KO Tigurius.
Force Dome: Tigurius can use Invulnerability and Super Senses. Friendly characters within 3 squares can use Super Senses.
Might of the Ancients: Tigurius can use Exploit Weakness. When Tigurius uses Exploit Weakness, you may modify his damage value by +2.
Marneus Calgar
Team: Warhammer 40,000
Range: 6
Points: 250
Keywords: Armor, Soldier, Space Marine, Ultramarine
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Teleport Homer: Whenever a character with the Ultramarine keyword uses the Deep Strike ability, you may place that character within 3 squares of Marneus Calgar instead of rolling for the distance.
Armor of Antilochus: Reduce damage dealt to Marneus Calgar to 1.
God of War: Marneus Calgar can use Leadership and Probability Control. When using Leadership, Marneus Calgar treats friendly characters within four squares that have the Ultramarines keyword as adjacent.
Tigurius
Team: Warhammer 40,000
Range: 6
Points: 235
Keywords: Armor, Soldier, Space Marine, Ultramarine
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Null Zone: Opposing characters within Range of Tigurius who are hit by any attack receive 1 unavoidable damage after actions resolve. This damage is applied even if the attack is evaded.
Gate of Infinity: Tigurius can use Phasing/Teleport. When he does Tigurius may carry up to 5 friendly characters with the Ultramarine keyword. Do not modifying his movement value by -2. Instead roll 2d6 and replace his speed value with his printed speed value plus the result. If the result is doubles, KO one of the figures being carried after actions resolve.
Vortex of Doom: Give Tigurius a ranged combat action and choose a square within range, ignoring characters for line of fire purposes. Make an attack roll and compare the result to all characters occupying or adjacent to the targeted square. All hit characters are dealt 4 unavoidable damage. If the result of the attack roll is doubles, KO Tigurius.
Force Dome: Tigurius can use Invulnerability and Super Senses. Friendly characters within 3 squares can use Super Senses.
Might of the Ancients: Tigurius can use Exploit Weakness. When Tigurius uses Exploit Weakness, you may modify his damage value by +2.
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