ATA list
Posted 09/24/2013 at 13:38 by unsung hero
Alpha Flight
Once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability.
4 Points
Thunderbolts
Once at the beginning of the game, choose any one Marvel team ability other than an alternate team ability, a wild card team ability, or a team ability that can't be used by wild cards. Characters using this team ability can use the chosen team ability if they can't already.
8 Points
Runaways
Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that dealt damage to an opposing character this turn while using this team ability.
3 Points
Atlantis
Whenever a character using this team ability occupies water terrain, modify its defense values by +1 against ranged combat attacks.
2 Points
Secret Six
Whenever a character using this team ability is KO'd, you may roll a d6 and subtract 2 (minimum 1). Deal that much damage, divided as you choose, among any number of opposing characters adjacent to the square the KO'd character occupied.
3 Points
Hellions
When a friendly character using this team ability is KO'd during an opponent's turn, remove an action token from another friendly character with a higher point value that's using this team ability.
3 Points
Reavers
When a character using this team ability has two action tokens, it can be given a non-free action. If you do, after actions resolve deal the character 1 unavoidable damage and do not clear action tokens from it at the end of the turn.
8 Points
Great Lakes Avengers
During an attack made by a character using this team ability, opposing characters cannot use Probability Control unless a friendly character has already used Probability Control during this attack. Uncopyable.
3 Points
Flashpoint
Once per game per character using this team ability, it may use Probablility Control during an adjacent friendly character's attack. When they do, you may reroll only one die and keep the other. Uncopyable.
4 Points
Phantom Zone
Once per game per character using this team ability, when they would take 4 or more damage from an attack, you may roll a d6. On a result of 4-6, ignore the damage and place this character in your starting area.
4 Points
Hulkbusters
When there are more friendly characters using this team ability on the map than the total number of opposing characters, and a character using this team ability targets an opposing character with a higher point value, modify that opposing character's defense value by -1 for this attack.
2 Points
Secret Avengers
Characters using this team ability can't be the target of an opponent's Outwit or Perplex unless they've been targeted with an attack previously in the same turn.
5 Points
Batman Family
Characters using this team ability within 8 squares of a friendly character named "Batman" or "Bruce Wayne" can use Willpower. When not within 8 squares of a friendly character named "Batman" or "Bruce Wayne", characters using this team ability modify their speed and range values by +1.
4 Points
Batman Inc
At the beginning of the game, choose an opposing character for all charaters using this team ability. While any character using this team ability is on the map, whenever the sum of all modifiers applied to that opposing character's combat values is greater than +1, the sum of all modifiers is instead +1.
3 Points
Outsiders
At the beginning of your turn, roll a d6 for all friendly characters using this team ability. If the result is equal to or less than the number of friendly characters that can use this team ability, you may immediately give one of those characters a close combat attack as a free action, using its printed combat values. Uncopyable.
3 Points
Red Hood and the Outlaws
Opposing characters with the highest point value on their force can't draw lines of fire to characters using this team ability. Uncopyable.
6 Points
Original Sinister Six
When a character using this team ability hits an opposing character, mark that character with a Sinister Six token. When a character using this team ability attacks an opposing character marked with one or more Sinister Six tokens, modify their attack value by +1 for each token.
When attacking a single target with one or more Sinister Six tokens, if the target's name is Spider-Man or possesses the Spider-Man Family keyword or the Spider-Man Ally symbol, modify this character's damage value by +1.
3 Points
Sinister Twelve
When you have more characters on the map than each opponent, modify the attack value of each character using this team ability by +1.
4 Points
N.O.W.H.E.R.E.
Characters using this team ability that have no action tokens can use Improved Movement: Ignores Hindering Terrain, Ignores Blocking Terrain, during move actions.
2 Points
Robot
When two friendly characters that can use this team ability are adjacent to each other, choose one of them to use Perplex until your next turn, but it may only target characters with the Robot keyword. A character may only use this team ability once per turn. Uncopyable.
4 Points
Once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability.
4 Points
Thunderbolts
Once at the beginning of the game, choose any one Marvel team ability other than an alternate team ability, a wild card team ability, or a team ability that can't be used by wild cards. Characters using this team ability can use the chosen team ability if they can't already.
8 Points
Runaways
Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that dealt damage to an opposing character this turn while using this team ability.
3 Points
Atlantis
Whenever a character using this team ability occupies water terrain, modify its defense values by +1 against ranged combat attacks.
2 Points
Secret Six
Whenever a character using this team ability is KO'd, you may roll a d6 and subtract 2 (minimum 1). Deal that much damage, divided as you choose, among any number of opposing characters adjacent to the square the KO'd character occupied.
3 Points
Hellions
When a friendly character using this team ability is KO'd during an opponent's turn, remove an action token from another friendly character with a higher point value that's using this team ability.
3 Points
Reavers
When a character using this team ability has two action tokens, it can be given a non-free action. If you do, after actions resolve deal the character 1 unavoidable damage and do not clear action tokens from it at the end of the turn.
8 Points
Great Lakes Avengers
During an attack made by a character using this team ability, opposing characters cannot use Probability Control unless a friendly character has already used Probability Control during this attack. Uncopyable.
3 Points
Flashpoint
Once per game per character using this team ability, it may use Probablility Control during an adjacent friendly character's attack. When they do, you may reroll only one die and keep the other. Uncopyable.
4 Points
Phantom Zone
Once per game per character using this team ability, when they would take 4 or more damage from an attack, you may roll a d6. On a result of 4-6, ignore the damage and place this character in your starting area.
4 Points
Hulkbusters
When there are more friendly characters using this team ability on the map than the total number of opposing characters, and a character using this team ability targets an opposing character with a higher point value, modify that opposing character's defense value by -1 for this attack.
2 Points
Secret Avengers
Characters using this team ability can't be the target of an opponent's Outwit or Perplex unless they've been targeted with an attack previously in the same turn.
5 Points
Batman Family
Characters using this team ability within 8 squares of a friendly character named "Batman" or "Bruce Wayne" can use Willpower. When not within 8 squares of a friendly character named "Batman" or "Bruce Wayne", characters using this team ability modify their speed and range values by +1.
4 Points
Batman Inc
At the beginning of the game, choose an opposing character for all charaters using this team ability. While any character using this team ability is on the map, whenever the sum of all modifiers applied to that opposing character's combat values is greater than +1, the sum of all modifiers is instead +1.
3 Points
Outsiders
At the beginning of your turn, roll a d6 for all friendly characters using this team ability. If the result is equal to or less than the number of friendly characters that can use this team ability, you may immediately give one of those characters a close combat attack as a free action, using its printed combat values. Uncopyable.
3 Points
Red Hood and the Outlaws
Opposing characters with the highest point value on their force can't draw lines of fire to characters using this team ability. Uncopyable.
6 Points
Original Sinister Six
When a character using this team ability hits an opposing character, mark that character with a Sinister Six token. When a character using this team ability attacks an opposing character marked with one or more Sinister Six tokens, modify their attack value by +1 for each token.
When attacking a single target with one or more Sinister Six tokens, if the target's name is Spider-Man or possesses the Spider-Man Family keyword or the Spider-Man Ally symbol, modify this character's damage value by +1.
3 Points
Sinister Twelve
When you have more characters on the map than each opponent, modify the attack value of each character using this team ability by +1.
4 Points
N.O.W.H.E.R.E.
Characters using this team ability that have no action tokens can use Improved Movement: Ignores Hindering Terrain, Ignores Blocking Terrain, during move actions.
2 Points
Robot
When two friendly characters that can use this team ability are adjacent to each other, choose one of them to use Perplex until your next turn, but it may only target characters with the Robot keyword. A character may only use this team ability once per turn. Uncopyable.
4 Points
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- ATA list (09/24/2013)