Doomsday
#030 Veteran Doomsday
Team: Superman Enemy
Range: 0
Points: 400
Keywords: Brute, Monster
Unstoppable: Movement: Ignores Hindering, Elevated, Blocking Terrain and destroys Blocking Terrain as he moves through it.
Evolving to Every Situation: When Doomsday is damaged from a close combat or ranged attack, he becomes immune to those abilities used during that attack for the rest of the game.
Abomination of Science: When Doomsday would be dealt penetrating damage by an opposing character, he may use Invincible instead of his printed defense power.
Kryptonian Beast: Doomsday can use Charge and Flurry.
Force of Nature: When this power appears when Doomsday's dial is turned, stop turning the dial. Doomsday is only dealt damage by an attack roll result of doubles (except doubles 1). At the beginning of your turn, if Doomsday has 2 action tokens, you may heal him of 1 damage.
#031 Veteran Doomsday
Team: Superman Enemy
Range: 0
Points: 400
Keywords: Brute, Monster
Unstoppable: Movement: Ignores Hindering, Elevated, Blocking Terrain and destroys Blocking Terrain as he moves through it.
Evolving to Every Situation: When Doomsday is damaged from a close combat or ranged attack, he becomes immune to those abilities used during that attack for the rest of the game.
Abomination of Science: When Doomsday would be dealt penetrating damage by an opposing character, he may use Invincible instead of his printed defense power.
Kryptonian Beast: Doomsday can use Charge and Flurry.
Force of Nature: When this power appears when Doomsday's dial is turned, stop turning the dial. Doomsday is only dealt damage by an attack roll result of doubles (except doubles 1). At the beginning of your turn, if Doomsday has 2 action tokens, you may heal him of 1 damage.
#032 Veteran Doomsday
Team: Quintessence
Range: 0
Points: 400
Unstoppable: Movement: Ignores Hindering, Elevated, Blocking Terrain and destroys Blocking Terrain as he moves through it.
Evolving to Every Situation: When Doomsday is damaged from a close combat or ranged attack, he becomes immune to those abilities used during that attack for the rest of the game.
Abomination of Science: When Doomsday would be dealt penetrating damage by an opposing character, he may use Invincible instead of his printed defense power.
Kryptonian Beast: Doomsday can use Charge and Flurry.
The Ultimate Lifeform: Doomsday can use Super-Strength, Blades/Claws/Fangs, and all attacks deal knock back.
Coming for You: When this power appears when Doomsday's dial is turned, stop turning the dial. Doomsday is only dealt damage by an attack roll result of doubles (except doubles of 1). At the beginning of your turn, if Doomsday has 2 action tokens, you may heal him of 1 damage. This Power cannot be Ignored.
Team: Superman Enemy
Range: 0
Points: 400
Keywords: Brute, Monster
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Evolving to Every Situation: When Doomsday is damaged from a close combat or ranged attack, he becomes immune to those abilities used during that attack for the rest of the game.
Abomination of Science: When Doomsday would be dealt penetrating damage by an opposing character, he may use Invincible instead of his printed defense power.
Kryptonian Beast: Doomsday can use Charge and Flurry.
Force of Nature: When this power appears when Doomsday's dial is turned, stop turning the dial. Doomsday is only dealt damage by an attack roll result of doubles (except doubles 1). At the beginning of your turn, if Doomsday has 2 action tokens, you may heal him of 1 damage.
#031 Veteran Doomsday
Team: Superman Enemy
Range: 0
Points: 400
Keywords: Brute, Monster
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Evolving to Every Situation: When Doomsday is damaged from a close combat or ranged attack, he becomes immune to those abilities used during that attack for the rest of the game.
Abomination of Science: When Doomsday would be dealt penetrating damage by an opposing character, he may use Invincible instead of his printed defense power.
Kryptonian Beast: Doomsday can use Charge and Flurry.
Force of Nature: When this power appears when Doomsday's dial is turned, stop turning the dial. Doomsday is only dealt damage by an attack roll result of doubles (except doubles 1). At the beginning of your turn, if Doomsday has 2 action tokens, you may heal him of 1 damage.
#032 Veteran Doomsday
Team: Quintessence
Range: 0
Points: 400
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Evolving to Every Situation: When Doomsday is damaged from a close combat or ranged attack, he becomes immune to those abilities used during that attack for the rest of the game.
Abomination of Science: When Doomsday would be dealt penetrating damage by an opposing character, he may use Invincible instead of his printed defense power.
Kryptonian Beast: Doomsday can use Charge and Flurry.
The Ultimate Lifeform: Doomsday can use Super-Strength, Blades/Claws/Fangs, and all attacks deal knock back.
Coming for You: When this power appears when Doomsday's dial is turned, stop turning the dial. Doomsday is only dealt damage by an attack roll result of doubles (except doubles of 1). At the beginning of your turn, if Doomsday has 2 action tokens, you may heal him of 1 damage. This Power cannot be Ignored.
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