Wonder Woman
#WW01 Rookie Princess Diana
Real Name: Diana of Themyscira
Team: No Affiliation
Range: 0
Keywords: Amazon, Ruler, Warrior
Worthy of the Mantle of Wonder Woman: At the beginning of your turn, if Princess Diana has hit an opposing character this game, has made an opponent reroll an attack that was targeting a friendly character, and has healed a friendly character, she can use Charge, Super Strength and Energy Shield/Deflection for the rest of the game.
Ancient Combat Techniques: Wonder Woman can use Probability Control, but only to target herself and opposing characters.
#WW02 Veteran Wonder Woman
Real Name: Diana of Themyscira
Team: Justice League
Range: 0
Keywords: Amazon, Justice League, Politician, Ruler, Warrior
Bringing Peace to Man's World: Whenever an opposing character within 4 squares and line of fire targets a friendly character with an attack, roll 1d6. 6: the attack cannot be made and the opposing character is assigned an action token.
Golden Lasso of Truth: Wonder Woman can use Incapacitate as if she had 4. Adjacent opposing characters with at least one action token cannot use damage powers.
Defender of the Innocent: Wonder Woman can use Defend, Energy Shield/Deflection and Invincible.
Real Name: Diana of Themyscira
Team: No Affiliation
Range: 0
Keywords: Amazon, Ruler, Warrior
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Ancient Combat Techniques: Wonder Woman can use Probability Control, but only to target herself and opposing characters.
#WW02 Veteran Wonder Woman
Real Name: Diana of Themyscira
Team: Justice League
Range: 0
Keywords: Amazon, Justice League, Politician, Ruler, Warrior
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Golden Lasso of Truth: Wonder Woman can use Incapacitate as if she had 4. Adjacent opposing characters with at least one action token cannot use damage powers.
Defender of the Innocent: Wonder Woman can use Defend, Energy Shield/Deflection and Invincible.
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