Royal Rumble - Sealed
Posted 04/08/2018 at 14:54 by Myrik_Justiciar
Buy a booster, using any 3 figs or buy 5 gravity feed figs picking any 3.
Last man left standing battle royal, rumble style:
Players roll to see in what order they take their turns. Highest roll goes last, with lowest going first in that order. For bigger games the judge may need to create a list with the order of the participants. The Wrestling Ring RoC Map or the Boxing Ring Arena map are prefered, but you may designate an area on a map to be the "Ring".
First 2 players pick one figure each that are placed in the "ring", adjacent to each other. Player one goes first to take his turn as normal.
After the initial 2 characters are placed, then on each player's turn following, that player places one figure from their force in the starting area and MUST move into the "ring". This is done every odd turn, ie. 1st, 3rd, 5th, etc. until there are no new figures to be placed. On the Arena RoC Wrestling maps figures start off the map and then move their first move onto the map down the entrance way toward the ring.
Each player gets to place one object of choice in the area outside and adjacent to the "ring".
Figures may be moved in and out of the ring as they desire, but if they are outside the ring at the beginning of the next player's turn then the figure will take one click of unavoidable damage and be places back in the ring in the closest square to their current location as possible.
Figures may move onto any elevation without the use of ladders. Figures may use charge (with Improved Movement: Ignore Characters) as a power action to attack characters on a lower elevation even if they do no possess charge normally, however if the figure misses he will take a click for falling damage unless he is a flyer.
All damage dealt in the ring causes knock back.
Characters knocked back into the ropes roll a d6. Results 3-6, the character hits the ropes and rebounds the rest of his knock back toward the attacker. Results 1-2 the character ignores the ropes and continues knock back as normal.
Corner Buckles are treated as 1 elevation higher than the ring with anyone being able to move onto. Characters knocked back into the corners roll a d6. Results 3-6, the character treats the Buckle as if he was knocked back into a wall and stops being knocked back further. Results 1-2 the character ignores the corner and continues knock back as normal.
Optional Rules:
1. Max of 6 range.
2. There is a 2 Hour time limit. Last 30 minutes becomes "Sudden Death": whenever its 1st players turn, everyone takes a click of unavoidable damage. Last team/figure left standing wins.
Last man left standing battle royal, rumble style:
Players roll to see in what order they take their turns. Highest roll goes last, with lowest going first in that order. For bigger games the judge may need to create a list with the order of the participants. The Wrestling Ring RoC Map or the Boxing Ring Arena map are prefered, but you may designate an area on a map to be the "Ring".
First 2 players pick one figure each that are placed in the "ring", adjacent to each other. Player one goes first to take his turn as normal.
After the initial 2 characters are placed, then on each player's turn following, that player places one figure from their force in the starting area and MUST move into the "ring". This is done every odd turn, ie. 1st, 3rd, 5th, etc. until there are no new figures to be placed. On the Arena RoC Wrestling maps figures start off the map and then move their first move onto the map down the entrance way toward the ring.
Each player gets to place one object of choice in the area outside and adjacent to the "ring".
Figures may be moved in and out of the ring as they desire, but if they are outside the ring at the beginning of the next player's turn then the figure will take one click of unavoidable damage and be places back in the ring in the closest square to their current location as possible.
Figures may move onto any elevation without the use of ladders. Figures may use charge (with Improved Movement: Ignore Characters) as a power action to attack characters on a lower elevation even if they do no possess charge normally, however if the figure misses he will take a click for falling damage unless he is a flyer.
All damage dealt in the ring causes knock back.
Characters knocked back into the ropes roll a d6. Results 3-6, the character hits the ropes and rebounds the rest of his knock back toward the attacker. Results 1-2 the character ignores the ropes and continues knock back as normal.
Corner Buckles are treated as 1 elevation higher than the ring with anyone being able to move onto. Characters knocked back into the corners roll a d6. Results 3-6, the character treats the Buckle as if he was knocked back into a wall and stops being knocked back further. Results 1-2 the character ignores the corner and continues knock back as normal.
Optional Rules:
1. Max of 6 range.
2. There is a 2 Hour time limit. Last 30 minutes becomes "Sudden Death": whenever its 1st players turn, everyone takes a click of unavoidable damage. Last team/figure left standing wins.
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- Royal Rumble - Sealed (04/08/2018)