Star Wars Imperial Guard dials
a Side: Non-Prime Imperial Guard
#008a Veteran Imperial Guard
Real Name: Various
Team: No Affiliation
Range: 5
Points: 85
Keywords: Soldier, Galactic Empire, Warrior, Assassin
Trained In Arena Fighting: M: characters
Guards to the Emperor: Empower, Exploit Weakness, but only within 3 squares of another friendly character named Imperial Guard. If within 3 squares of a character with both the Ruler and Galactic Empire keywords, Imperial Guard's defense powers have Protected: Outwit and he can use Invulnerability.
Twisted Warriors: STOP. Combat Reflexes. Imperial Guard can use the Police Team ability, but only to affect the CLOSE attacks of friendly characters who share a keyword.
As You Command, My Emperor: Stealth. When a friendly character with both the Ruler and Galactic Empire keywords within Imperial Guard's line of fire is dealt damage, you may turn Imperial Guard and each other friendly 008a Imperial Guard to click 3, if they are on a lower click number.
b Side: Prime Shadow Guard
#008b Prime Shadow Guard
Real Name: Various
Team: No Affiliation
Range: 6
Points: 115
Keywords: Galactic Empire, Warrior, Assassin
Dark Initiate: M: characters, hindering
Trained by Vader: Once each turn, before damage is dealt to Shadow Guard, he may reduce 1 damage. He may reduce penetrating damage this way.
Force Sensitive: At the beginning of your turn, roll a d6 and, as a POWER action, Shadow Guard may use the listed affect on a single opposing character within 4 squares and line of fire this turn. 1-2 Force Blast; 3-4 Incapacitate. After resolutions, deal that character 1 penetrating damage; 5 Until your next turn, that character must break away from Shadow Guard as if he were adjacent and could use Plasticity; 6 Pick an affect, and use it as FREE.
Enigmatic Warrior: Stealth, Charge, Poison. When Shadow Guard uses Poison, adjacent characters with more action tokens than Shadow Guard are dealt penetrating damage.
The Empire's Elite: When an opposing character ends its movement adjacent to Shadow Guard, it can't make an attack this turn.
Master Assassin and Spy: Leadership, Exploit Weakness, Shape Change. At the end of your turn, choose a single power an adjacent opposing character can use for each action token on it, or on Shadow Guard. Shadow Guard can use that power until your next turn and that character can't use it.
#008a Veteran Imperial Guard
Real Name: Various
Team: No Affiliation
Range: 5
Points: 85
Keywords: Soldier, Galactic Empire, Warrior, Assassin
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Guards to the Emperor: Empower, Exploit Weakness, but only within 3 squares of another friendly character named Imperial Guard. If within 3 squares of a character with both the Ruler and Galactic Empire keywords, Imperial Guard's defense powers have Protected: Outwit and he can use Invulnerability.
Twisted Warriors: STOP. Combat Reflexes. Imperial Guard can use the Police Team ability, but only to affect the CLOSE attacks of friendly characters who share a keyword.
As You Command, My Emperor: Stealth. When a friendly character with both the Ruler and Galactic Empire keywords within Imperial Guard's line of fire is dealt damage, you may turn Imperial Guard and each other friendly 008a Imperial Guard to click 3, if they are on a lower click number.
b Side: Prime Shadow Guard
#008b Prime Shadow Guard
Real Name: Various
Team: No Affiliation
Range: 6
Points: 115
Keywords: Galactic Empire, Warrior, Assassin
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Trained by Vader: Once each turn, before damage is dealt to Shadow Guard, he may reduce 1 damage. He may reduce penetrating damage this way.
Force Sensitive: At the beginning of your turn, roll a d6 and, as a POWER action, Shadow Guard may use the listed affect on a single opposing character within 4 squares and line of fire this turn. 1-2 Force Blast; 3-4 Incapacitate. After resolutions, deal that character 1 penetrating damage; 5 Until your next turn, that character must break away from Shadow Guard as if he were adjacent and could use Plasticity; 6 Pick an affect, and use it as FREE.
Enigmatic Warrior: Stealth, Charge, Poison. When Shadow Guard uses Poison, adjacent characters with more action tokens than Shadow Guard are dealt penetrating damage.
The Empire's Elite: When an opposing character ends its movement adjacent to Shadow Guard, it can't make an attack this turn.
Master Assassin and Spy: Leadership, Exploit Weakness, Shape Change. At the end of your turn, choose a single power an adjacent opposing character can use for each action token on it, or on Shadow Guard. Shadow Guard can use that power until your next turn and that character can't use it.
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