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Then Iron Fist copies his TA, which loans his 12 Attack to Black Knight when they are next to each other. Black Knight Charges, carrying Iron Fist, and sets him down to whichever enemy just caught the pointy edge of the sword. Then Iron Fist conducts his own close combat attack next turn.
Lather, rinse, repeat.
Additionally, you might want to add some ranged attackers as well. You could add in, say, Bullseye, who could also share attack values with B.K. and I.F.
I usually put Protected on the person Black Knight carries, not the Black Knight. My strategy is always to put the protected person right up in my enemy's face where he has to deal with him (and can't because of Protected). Then, Black Knight can charge in after my opponent's already done all of his attacking (so BK doesn't need to be protected).
I also usually have BK use Thunderbolts for the GL team ability. That way, he can carry multiple Protected characters as a meat shield in front of himself. Unfortunately, this makes the team rather vulnerable to BFCs like Crosswinds, Disbanded, Poor Teamwork, etc.
Isn't Black Knight a flyer? That means you can't Double-Time him.
And I would put Proctected on Vet Iron Fist too. That way, with BK t-bolted to Sinister Six, he can still Charge for 10 squares and use Iron Fist's AV to compensate for the transporter -2, so he woud still be a 10 AV. Then put a low-level Bat fig on the team to help out Iron Fist even more. Spoiler will be deadly for her points when the change to Combat Reflexes kicks in. And you can fit the 3 of them on a team and still have 100 pts for support.
Shoot, you can knock out Spoiler (but why would you) and put in Starter Kit Batman for Batman TA and Outwit, and throw in Jinx for PC.
V Iron Fist + Protected (79)
V Black Knight + T-bolts (82)
E Batman from Starter (47)
V Jinx (54)
V Spoiler (22)
This brings you to 284. You could throw in a medic if you wanted (use them while you can) or play a pog or too for a meat shield and play Nanobots on Jinx or Batman (would you rather try and keep your PC or your Outwit)? You could also drop Spoiler and have some room for more cards but I find with 2 Wildcards, 2 Batman pieces help you control the game. (if your players can't deal with Stealth then they have to take out Both pieces and this can really free up your other attackers). Your 3rd option would be to drop Jinx to her Exp so you could play an Exp DEO Agent but I have never seen such a different in pieces for only 6 pts when you look at Jinx. For 6 extra pts she gets an extra click of life and her range increases by 2. I wouldn't drop her down, but it depends on your style.
Every relationship is fundamentally a power struggle, and the individual in power is whoever likes the other person less.
-Chuck Klosterman, "Sex, Drugs, and Cocoa Puffs"
I like to T-bolt him to GL w/ double time and carry in Captain Mako, V Echo, morlock leader w/ protected, a prob and some other cheap figures. Put morlock leader right in there face and next turn charge in with the others.