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Except that is pretty darn useless with Pulse Wave most of the time. In fact, unless you are also using Nova Blast or a single character Pulse Wave, there is no practical reason for doing. Even with Nova Blast or a single character Pulse Wave, the characters with 4 or more damage and PW are very few and far between, making this strategy pretty unlikely even in that case. From the Heroclix FAQ:
Q: How does Extended Range work with a single target Energy Explosion or Pulse Wave attack?
A: Range is increased based on the unmodified damage value. When the attack is made, the damage value is decreased. Since both Energy Explosion and Pulse Wave change the damage value to 1, any increases in range would reduce the damage value to 0. A single target Energy Explosion or Pulse Wave attack would effectively deal 0 damage if the range was increased at all using Extended Range.
And:
Q: While using Extended Range and making a Pulse Wave attack (with Nova Blast, for example) is the character’s range halved before or after increasing the range with Extended Range.
A: The range increase from Extended Range is added after the range is halved for the Pulse Wave attack.
The example is still valid though despite it's limited usefulness. I was just showing what you COULD do if you choose to, not that it was the best course of action.
What if you reduced your pulse wave to 0 and then rolled double 6's?
Then you would add +1 to damage dealt, same as any other time you roll a critical hit.
However, do you really want to go to all that trouble of setting up a PW with Extended Range to just to bank on a die roll that only occurs about 1.5% of the time?
Probably not, but sometimes you run into those once in a blue moon all-or-nothing situations. I like to be prepared.
...only reason my example came to mind to use extended range. I've done it once before in a high point game with V Emerald Empress assigned feats just to fill points.
when using pulse wave against a character carrying the desk....does the opponent still get to use the +2 to their defense? or does pulse wave ignore the effects of carried objects?
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
when using pulse wave against a character carrying the desk....does the opponent still get to use the +2 to their defense? or does pulse wave ignore the effects of carried objects?
You still get the Desk's +2 as well as any hindering terrain modifier (+1). Pulsewave ignores only powers, TAs and feats; nothing else.