You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Each player plays one battlefiend condition per game. Both players abide the conditions of each battlefield condition during the entire game.
Quote : Originally Posted by Comprehensive Rules Document
2.2 Battlefield condition Cards
Battlefield condition cards are tournament legal in WizKids-Sanctioned events. Battlefield condition cards are optional for each player. An opposing player cannot stop a player from using Battlefield condition cards. Each player may bring a number of battlefield condition cards equal to the number of rounds in the tournament minus one. None of these battlefield condition cards may be a duplicate. These battlefield condition cards make up a player’s “hand.” Other cards, such as feats, must be added to the hand as placeholders so that the number of cards in your hand equals the number of rounds in the tournament. These extra cards may not be put into play for any reason—they are placeholder, “dummy” cards only.
After the battlefield is prepared (see page 8 of the Marvel HeroClix X-Men Danger Room Game complete rules), each player chooses a card from his or her hand to use for the duration of the game. Both players reveal their cards at the same time. If a player does not wish to play a battlefield condition card during a round, he or she may substitute his or her placeholder card instead when battlefield condition cards are revealed. A player who uses a placeholder card in this manner does not return it to his or her hand, and he or she no longer has the option of using it in place of a battlefield condition card.
At the end of the round in which a battlefield condition card has been put into play, that battlefield condition card is removed from the tournament, and cannot be used in successive rounds. After battlefield conditions are put in play, each player will note on his or her opponent’s team registration sheet which battlefield condition the opponent put in play that round. Future opponents may see the battlefield condition(s) that have already been played, but may not see those battlefield condition(s) that have not yet been played.
And don't confuse the term "game" with "tournament". They are not synonymous. Games happen within a tournament.
A "round", as it's being used in this section, refers to one game in a tournament. If you are going to play three games in a tournament, that's three rounds.
You can use the number of battlefield conditions in a tournament that equal to "number of rounds - 1". So, if you are going to play in a three-game, or three round, tournament, then you bring two battlefield conditions.
A "round", as it's being used in this section, refers to one game in a tournament. If you are going to play three games in a tournament, that's three rounds.
You can use the number of battlefield conditions in a tournament that equal to "number of rounds - 1". So, if you are going to play in a three-game, or three round, tournament, then you bring two battlefield conditions.
How do you know which one to play? For example I might bring ordinary day and poor team work for a 3 round tourny.
Can I play ordinary day 3 times if I want? or just 2 or 1? Can I see what card my opponent is going to play for his team before I call out what bfc I want to use?
If each card can only be played once, can I bring two ordinary day cards? If I have a range team and someone wants to play deep shadows with there melee team, id probably want to play ordinary day. If I play ordinary day can he change his mind and play a different bfc to save his deep shadows for another game?
How do you know which one to play? For example I might bring ordinary day and poor team work for a 3 round tourny.
Look at your opponent's team and either guess what they are going to play (and try to counter it) or pick something that hurts his build (or at least helps yours without helping him too much).
Quote
Can I play ordinary day 3 times if I want?
Nope, just once. And BFCs are unique by name, so you can only play 1 OD, period, not 1 from Mutant Mayhem, 1 from Legacy, etc.
Quote
Can I see what card my opponent is going to play for his team before I call out what bfc I want to use?
No, you both reveal your BFCs simultaneously. You can ask him what he has played previous rounds, though (which may give you an idea what his strategy might be).
Quote
If each card can only be played once, can I bring two ordinary day cards?
Nope, see above.
Quote
If I have a range team and someone wants to play deep shadows with there melee team, id probably want to play ordinary day. If I play ordinary day can he change his mind and play a different bfc to save his deep shadows for another game?
Nope. Like I said, you reveal BFCs at the same time and, once revealed, you are stuck playing what you layed down.
You cleared up a lot for me thanks , seems a shame though, I could end up wasting an OD on someone that isn't even using BFC.
That's the risk you take
It is also one of the reason I very rarely use Ordinary Day. Even if I have a team that would be completely neutered by a particlar BFC (alt FF and Isolation, wildcard and Disbanded!, Stealth and Bright Lights, etc), I'll still pick BFCs that would help me and/or hinder my opponent rather than worry about trying to cancel my opponent's BFC with Ordinary Day. There is no guarantee OD will actually be of any help the round you use it and their is no guarantee you'll even need it the whole tournament. I'd guess I'd rather play something weird and fun (Low Gravity, Madness, etc) than waste a BFC on something that won't even necessarily do anything.
Quote
I guess the best way to work around them is to have a themed team?
Yes and no. In my mind, building a balanced team that isn't completely shut down by any one BFC is a better work around. If your team does have a big weakness, the theme advantage can help, but there are sometimes... odd... interactions with BFCs and the theme team ignore (see the FAQ for some of the more common 'what happens if I ignore X' examples).
If you are going to plan around ignoring BFCs, I highly recommend playing BFCs that are only helpful to you or neutral; no negative effects. That way, you don't have to choose between ignoring your own BFC or your opponents.