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Gypsy may not seem like much at first, but the more you look at her dial, the more attractive she becomes. She'll never be much of an offensive threat, but she has preposterously good defense. Stealth down the whole dial, Super Senses upfront which becomes Defend (with climbing numbers), and a little dash of PC in the middle. Stick her on a team with a Mastermind piece and watch your opponent go into convulsions.
Gypsy is an excellent harasser and source of mobile blocking terrain.
The Defend can really help a more valuable character out - especially if you utilize someone with Mastermind to not waste any clicks to get there. Plus, if you land on that PC, she's golden.
Initially she's just fodder and tie-up, but get her mid-dial and receive some prob, and if you can manage to get that big 19 with defend, she becomes much better.
One of the cheapest figs in the JL set, Gypsy starts as a great Super Senses tie-up/backup fighter fig, becomes a Probability Controller and ends with superb Defend ability -- all with a full dial of Stealth. An excellent role-player.
God is smarter than we are....
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One of my favourite pieces. So effective for what she does and at an affordable cost. *IF* you manage to hit her, she just becomes ten times as annoying. I love it.
i was fighting crisis green arrow and didn't have many options so i tked gypsy at him just as tie up, but a few turns later he was gone from her alone and she started beating up green lanturn. That was not the plan but you got to go with whatever work
Here's a nasty trick i'm eager to try: Give her the Infinity Gauntlet with the Space Gem. instead of doing the gauntlet roll, keep taking unavoidable damage. now you have a 59 point taxi who can TK from stealth, all the while getting pushed to her 19 defense with Defend. Anyone else worried about the Gauntlet breaking the game?
Win/Loss: 7-3 Gypsy is showing her age but is the only version we have of the character. You have two options when fielding her - keep her in harms way hoping to get knocked to her good stuff or push and push. The danger is always the fact you might miss where you wanted to land, though. The PC is neat and puts her in a situation to get targeted again and hope to get to that glorious 19 defend. The danger, landing on that 17 defend and getting finished off. No offense and a useful clicks you got to work to get, she comes across as expensive for what you get. Best on Bizarro/Reverse dial scenarios - I still keep her thanks to BoP keyword and the fact she is the only version WK has ever made. Fingers crossed they one day remake her - preferably with the powers she actually has...
Visible Dials and Pushing Damage need to be optional. This is the way.