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It works like Mastermind, i.e.
A character with Loyalty can take damage from an adjacent friendly character with a higher point value if that was a target of a succesful attack. If Loyalty is used with Mastermind, reduce damage received by 1.
Subterrians and the new thugs and such should have it.
Almost useless. All it would do is raise the point value of generics, who are supposed to be cheap. The only thing it would be useful for is for figures without Mastermind, like Captain America, etc, to shrug off some damage.
Now I can't stop the monster I've created.
Marvel Uniques: Cyclops, The Leader
DC Uniques: The Key, Darkseid
Thug Count!: 5 (2R 1E 2V) Criminal Count!: 2 (1E 1V) Skrull Count!: 6 (3R E2 1V)
I rather like the new power. Have you read my idea for a new power called, Ingenuitity.(I think that spelled right) It works like outwit, but with the opposite effect. You can grant 1 superpower. ie Reed Richards uses his ingenuitity to give Black Panther supersense. I think it would be a really sweat power. However after you gain the power you have it for the rest of the game and you cannot lose it unless outwitted or killed off. What do you think?
So basically Loyalty is a friendly figure "jumping " in the way of the damage and taking the hit for his friend. Sounds good. I dont think a damage reduction should be there tho, even with mastermind. That would definitely be a too powerful ability.
Ingenuity sounds like a very good power . I think the power should only be usable for one turn , having it last the entire game is a bit much. It also would be too costly if it semi-permanently gave the friendly fig the power. A one turn shot would be sufficent. I think Dr Doom should also have this power, and come to think of it Batman as well, representing his aresenal of gadgets and his own high IQ.
My list for ingenuity are
Batman
Lex Luther
Reed Richards
Forge
Doctor Doom
Beast
Hank Pymm
Modakk- The flying big head
list for Loyalty
Captain America
Bucky
Robin
some hydra generic
some skrull generic
I think bodyguard figures would work better from the standpoint of game mechanics than the current mastermind power - there's only a few people with MM that don't seem horribly overcosted.
I have a better idea. Its a movement power I call Taunt/Decoy. If a character with T/D is in base contact with an opponent, he must be attacked (unless the opponent is already pushed).
I assume Loyalty would be on the defense click, so no other damage reducing powers. I could see some usefulness though. As for ingenuity, definitely will see a thousand broken threads before that one's through.
My firelord has impervious! E and V IG have defend! Ultron has Hypersonic speed! Everyone has outwit or perplex! Thanos has support!
Give a man fire and he's warm for a day, set a man on fire and he's warm for life.
He couldn't help remembering how much he'd wanted a puppy when he was a little boy. Mind you, they'd been starving-anything with meat on it would have done.
Thats why i really think that Ingenuity should only last for the current turn , and it should also giev the fig using that power a token or perhaps 2 just to slow it down to the point of managability. It would be too powerful if it could give "permanent" powers. Really, really ugly. Lasting for only one turn is powerful and yet not cheesy powerful. It could make or break a game but then again so does any other power when used at that right moment. Ingenuity , if limited to lasting only one turn and line of sight or maybe even base contact , which would leave the figures open for EE attacks and major damage.
On Loyalty, change the Mastermind Bonus to Leadership Bonus.
OOOOH! IDEA!
Distract: During your turn, roll a 6-sided die, on a result of 4, 5, or 6, choose one of your oppenents and take one action off their total actions their next turn.