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What happens when Theme Player A plays Atlantis Rising and chooses to ignore it, but player B is unable to because he does not have a keywor team, and plays Wasteland.
During a turn, Team Player A has a figure on what would normally be elevated terrain and Team player B attempts to charge that figure from non-elevated terrain?
Thanks!
1/6th of the Brothers Prob. '19-'20 Season: 15-13(8 events) 2 wins, 2nd XDPS PR 9-7, 7th SOC
What happens when Theme Player A plays Atlantis Rising and chooses to ignore it, but player B is unable to because he does not have a keywor team, and plays Wasteland.
During a turn, Team Player A has a figure on what would normally be elevated terrain and Team player B attempts to charge that figure from non-elevated terrain?
Thanks!
Look at the text and FAQ for those BFCs.
Quote : Originally Posted by ATLANTIS RISING
All clear grounded terrain becomes water terrain.
Quote
Q: How does Atlantis Rising get ignored by a themed team?
A: Whenever the ignoring player’s characters need to determine what the terrain type is, if it is clear terrain, it is treated like clear terrain. The other player would still need to treat all clear terrain as water terrain.
Quote : Originally Posted by WASTELAND
All elevated terrain is grounded hindering terrain. All walls are destroyed. All squares adjacent to walls are hindering terrain.
Since player A is ignoring Atlantis Rising, the figure is in grounded hindering terrain, and as long as player B's figure isn't a dolphin type figure moving from what would otherwise be clear terrain but is now water from Atlantis Rising, it would be able to charge at half speed and wouldn't have to stop upon entering the elevated-turned-hindering terrain squares.
On the other hand, if Wasteland was being ignored by player A, player B could still Charge player A's figure, because player B would still treat elevated terrain like grounded hindering terrain, even though Player A's figure was on it, so it could attack just fine.
The caveats are that non-fliers halve thier speed values if they start movement in hindering terrain, and stop movement if they move from a square of clear terrain to one of hindering terrain; and that dolphin speed figures treat water terrain as clear terrain for movement. These effects more than anything discussed above would affect the ability of player B's figure to be able to legally make the Charge in these cases.
BoT
I don't want to talk to you no more, you empty headed animal food trough wiper. I fart in your general direction. Your mother was a hamster and your father smelt of elderberries....now go away or I shall taunt you a second time.
Since player A is ignoring Atlantis Rising, the figure is in grounded hindering terrain, and as long as player B's figure isn't a dolphin type figure moving from what would otherwise be clear terrain but is now water from Atlantis Rising, it would be able to charge at half speed and wouldn't have to stop upon entering the elevated-turned-hindering terrain squares.
On the other hand, if Wasteland was being ignored by player A, player B could still Charge player A's figure, because player B would still treat elevated terrain like grounded hindering terrain, even though Player A's figure was on it, so it could attack just fine.
The caveats are that non-fliers halve thier speed values if they start movement in hindering terrain, and stop movement if they move from a square of clear terrain to one of hindering terrain; and that dolphin speed figures treat water terrain as clear terrain for movement. These effects more than anything discussed above would affect the ability of player B's figure to be able to legally make the Charge in these cases.
BoT
Wow. Probabily one of the reasons for the rule change. No more one sided ignore.
Since player A is ignoring Atlantis Rising, the figure is in grounded hindering terrain, and as long as player B's figure isn't a dolphin type figure moving from what would otherwise be clear terrain but is now water from Atlantis Rising, it would be able to charge at half speed and wouldn't have to stop upon entering the elevated-turned-hindering terrain squares.
On the other hand, if Wasteland was being ignored by player A, player B could still Charge player A's figure, because player B would still treat elevated terrain like grounded hindering terrain, even though Player A's figure was on it, so it could attack just fine.
The caveats are that non-fliers halve thier speed values if they start movement in hindering terrain, and stop movement if they move from a square of clear terrain to one of hindering terrain; and that dolphin speed figures treat water terrain as clear terrain for movement. These effects more than anything discussed above would affect the ability of player B's figure to be able to legally make the Charge in these cases.
BoT
Thanks for the response! Rep to you!
1/6th of the Brothers Prob. '19-'20 Season: 15-13(8 events) 2 wins, 2nd XDPS PR 9-7, 7th SOC