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After using Extended Range to boost a fig's range, can Enhancement pump damage back up to normal or beyond?
And what about Perplex?
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
You'd have to perplex before the ranged attack based on when extended range's effect starts. So you could perplex up damage by 3, reduce it by 3 for extended range, then attack.
Enhancement would trigger during the actual attack, so you'd then be able to use enhancement to modify damage again.
You'd have to perplex before the ranged attack based on when extended range's effect starts. So you could perplex up damage by 3, reduce it by 3 for extended range, then attack.
Enhancement would trigger during the actual attack, so you'd then be able to use enhancement to modify damage again.
You'd have to perplex before the ranged attack based on when extended range's effect starts. So you could perplex up damage by 3, reduce it by 3 for extended range, then attack.
Enhancement would trigger during the actual attack, so you'd then be able to use enhancement to modify damage again.
I could be wrong, but I sound so right.
Yeah.... but then in that case, why not just perplex Range?
Enh should work with it, as ER works off of damage value, which Enh modifies.
edit:
....and beaten to the punch
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
May want to save that Perplex for AV or something, and ER offers a bigger boost. (I'm thinking of a GL tank with HIVE Troopers.)
ERE
EGE
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
May want to save that Perplex for AV or something, and ER offers a bigger boost. (I'm thinking of a GL tank with HIVE Troopers.)
ERE
EGE
We meant if you were using Perplex, not Enhancement
"Why Perplex your Dmg and use ER if you could just Perplex your Range?" is what we were trying to say
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
I am kind of curious as to what situation arose where this was an issue, or if you're just really good at positioning. This seems really complicated to pull off with a green lantern as there are only two that come close to fitting the bill--judge's exclusive Hal or Ch'p on his second click.
If crisis GL had an 8 range it'd be pretty fun/easy to pull off. Perplex up attack to 11, running shot with trickshot carrying 6 hives, and blast someone for 6 with an effective 16 range thanks to the running shot. But I'd rather just skip trickshot altogether for that and perplex up range/perplex up attack with an offcharacter perplex.
I am kind of curious as to what situation arose where this was an issue, or if you're just really good at positioning. This seems really complicated to pull off with a green lantern as there are only two that come close to fitting the bill--judge's exclusive Hal or Ch'p on his second click.
If crisis GL had an 8 range it'd be pretty fun/easy to pull off. Perplex up attack to 11, running shot with trickshot carrying 6 hives, and blast someone for 6 with an effective 16 range thanks to the running shot. But I'd rather just skip trickshot altogether for that and perplex up range/perplex up attack with an offcharacter perplex.
.....Um, no it couldn't.
Quote : Originally Posted by Extended Range
Prerequisites: Range greater than 0 but less than 9.
Choose a character. Before making a ranged combat attack, the character's range may be increased for the duration of the attack by a number of squares up to its unmodified damage value. For each square the range of an attack is increased, decrease the damage value by 1 (after all other modifiers and replacements) when resolving the attack. An attack using Incapacitate does not place any action tokens on the target.
It would be up to his unmodified damage that can be added, but you can add to his damage value in addition to that. Off the top of my head, I think he's got a 3 damage, so it would be up to 11 range..... plus RS for 5....... Oh, I see what you mean now. LOL!
.....nevermind.....
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????