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Actually, that would be easier to beat than the standard Supes w/Fortitude and other feats... Just use incap, wait till he's pushed, or just hit him once or twice with low damage figures to burn a couple Protecteds (which will push him)... once he can't use Protected anymore (because of having 2 tokens), just OW his damage reducers and pummel him into the ground.
Very true. Plus I couldn't run that even if it was allowed. I don't have that many protecteds.
Oh, come on... you don't actually expect people to read something THAT long, do you??
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Actually, that would be easier to beat than the standard Supes w/Fortitude and other feats... Just use incap, wait till he's pushed, or just hit him once or twice with low damage figures to burn a couple Protecteds (which will push him)... once he can't use Protected anymore (because of having 2 tokens), just OW his damage reducers and pummel him into the ground.
E2 Supes doesn't take pushing damage, but the 2 tokens would still keep him from using the protected.
Lvl 2 Judge
Central Arkansas
I'm not a raving lunatic, I just play one on Earth.
E2 Supes doesn't take pushing damage, but the 2 tokens would still keep him from using the protected.
Exactly. I didn't say that pushing him would cause damage... just that it would push him (which is what it's called when a second token is placed on a figure)
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????