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Hey, what parts of the game do you hope to be expanded on in the next expansion. I guess people want to see professions, but what mechanics and abilities do you want to see. How do you want the factions to change and expand?
I personally want the Horde allies to have have better ally structures. The alliance's ally structures have singlehandedly proped up the Blue Man Deck, but the horde heroes have been generally solo or dependant on a few powerful allies, like Rak Skyfury in the solo warrior build. The horde needs to have more than a handful of insanely good allies surrounded by pretty bad ones.
You're kidding right? Alliance would dream of the ferocity package; those characters blow the alliance keywords (evasive, untargetable) right out of the water. Also, come into play is generally better than "active"
I think the only reason alliance is seeing ANY surgence right now is that Chipper is extremely powerful. Hoarde just doesn't have any adaptibility on that level; but their overall allies are quite a bit better. When in doubt, they were dominant before the last set.
Anyway, they gave me exactly what I wanted.... the best stall ally they could ever print, and he's not even team stamped. PREPARE FOR PANDIMONIUM!!! Woot .
Proud wielder of the [ITEM]Mace of N00bsmashing[/ITEM]
Then why is Blue Man dominate and not a horde shaman? The only alliance unique shaman ability is Mana Tide Totem and that is not even in the Blue Man Deck.
Then why is Blue Man dominate and not a horde shaman? The only alliance unique shaman ability is Mana Tide Totem and that is not even in the Blue Man Deck.
Does this question really need to get asked? I think Dave slightly overestimates the benefit of Ferocity over Untargetable/Elusive but... the reason the alliance shaman is dominant is the access to amazing quests (to go along w/ the amazing abilities and now the perdition's blade). Rescue the Survivors/Defias Brotherhood is just amazing synergy that fuels the deck.
I think the horde has much better 4-6 cost allies, while the early drops are a bit more even. The alliance has the advantage in equipment hate for sure.
I guess that is true; the ferocity only really kicks up a notch a little later, so early both decks have good allies (though Alliance badly needs a 2/2 protector for 2, at least non-Shaman does). The Draenai quest base IS stupidly good; I pull my statement, that is more likely the reason for the preference.
Though ironically, hoarde shaman ally base generally beats alliance shaman ally base... we've seen a resurgence of hoarde because alliance shaman is so popular (and, as previously stated, we've mostly resigned ourselves not to play non-shaman decks till the Outlands).
Proud wielder of the [ITEM]Mace of N00bsmashing[/ITEM]
I firmly believe that if alliance hadn't gotten chipper, they wouldn't be played as much as now. Give Horde something like chipper and the balance will be restored. Thats all i want.
I guess I was just assuming that people knew that the quests were fan-freaking-tastic. I agree that the horde has better 4-6, but that is actually a disadvantage. I don't know a competitive deck that doesn't try to end the game turn 5 or stall/combo ftw. This means that hordes turn 4-6 dominance is not as great. And because the alliance has Leeroy, they have an answer to any turn 5 horde drop. In the end, this means the Shaman rush wouldn't translate very well, assuming all things besides allies equal. Those 4-6 ferocity drops have no use because no deck needs them bad enough to give up turn 1-4 and leeroy.
Besides ally fixes, I think that what would be cool would be stronger themes in the races. For example, gnomes are random, undead manipulate the graveyard, etc.
The alliance decks play 1 Leeroy. If he was as good as you say, wouldn't they be playing 4 of him? As much as decks try to win turn 5, it doesn't really happen that often. If you were really gonna win turn 5, you'd play far less quests than most decks do right now (you'd go w/ only the most efficient ones, Defias, Torek's, etc.). There is room for the horde to get into it's mid-game allies and use them effectively (if they can stabilize vs. the weenie rush, which won't happen every game but is definitely doable).