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I just had a really disturbing thought today. yea, on christmas of all days.
Looking at Captain Gordon's "summon the bat" ability... and then at Harbinger's "you are needed" power, and tossing in some real craziness... oots and among the gargoyles batmen are among the first things on my mind, as well as the NGN Superman... you've got the capacity to throw your heavy hitters into, and out of battle rather quickly, and without having a TK-er on your team... IF you're running bat ally/gotham. again, it's specific, but looking at the current bunch of gotham and bat figures out there, this could be a REAL potential nightmare and moreso if you've got more than one captain gordon around, and a higher point total... two captains and harbinger, along with say, Joker, NGN Superman, Az-bats, Alpha Alfred (or chase if alpha's not got a gotham city keyword), and the lampost bat, and you've got some real potential for pain, bouncing all over the map.
thoughts?
"A" is "A". And no matter what universe he's from, Luthor... is Luthor.
it is usually helpful to put up what the abilities say. as I am at a hillbilly auction with my family and my phone doesn't access the units secction im at a lose as to what the second ability actually does.
but gordo is a beast when used in the right way. when we drafted and I pulled him and a bunch of bat enemy figs I knew I had to use him. how great was it to call the joker. who would have thought he would be gotham too.