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I don't know why people dwell on this point. AW was a fluke... a packaging error. Even WK admitted to that shortly after its release.
AW was a fluke, but even with other sets I had a lot more trouble getting all of the vet rares for something like Collateral Damage, Supernova and Origin that I ever have for sets from Avengers on.
Your argument, though accurate, is also misleading. You may bicker and argue about the change in boosters being bad or good, but we weren't all of a sudden paying $4 more for the same exact product.
My 'argument' was simply a response to nbperp who stated that the dollar amount made on HC was on the rise. Even if we assume that's correct (and I don't know if it is or isn't), part of that likely has to do with the dramatically increased price of boosters.
There are 542,000 children in foster care. Talk to your local foster and adoptive agency. You could change a life.
I'm still saving pocket money to buy Hypertime boosters from my local store, and he's charging me $14 a booster.
He says it's a legitimate raise though, as they're hard to get nowadays and cost a fortune on something called 'Ebay'.
This is a joke, right? Meanwhile my venue is very happy to charge me $6 for the Hypertime (and Infinity Challenge, and Indy) boosters he still has in stock. If you want bulk, a casual look (on E-Bay) found a case (48 boosters) shipped for $85. That's less than $2 per booster.
My 'argument' was simply a response to nbperp who stated that the dollar amount made on HC was on the rise. Even if we assume that's correct (and I don't know if it is or isn't), part of that likely has to do with the dramatically increased price of boosters.
It could also be that WK was producing smaller runs of sets at that higher price, creating product sellouts by not meeting the demand. A smaller run of inferior product at higher prices would inflate the profit margin quite a bit, mostly by taking a chunk out of the production costs.
A LOT of the sculpts in Arkham Asylum seem to be one-mold sculpts. Little things like that cut down on production side cost.
It could also be that WK was producing smaller runs of sets at that higher price, creating product sellouts by not meeting the demand.
The process that WK used to determine set runs was very similar to many other game companies.
1 - Meet with reps from the distributors and lay out the upcoming product.
2 - Distributors gather data and place an order with WK for a certain amount of product (this is all months before it hits Previews or whatever)
3 - WK has print run ordered with factory. This print run will be at least the amount ordered plus some allowance. Here is where WK had "leeway" in which a set could be like Avengers and Justice League where there would be tons available or Crisis, where there would be a pretty quick sell out.
But the key here is that if retailers (as a whole - your individual retailer may be exceptional) communicated to their distributors better, so that distributors could communicate to WK better, then the order placed in step 2 would be larger, leading to the excess created in step 3 to probably be enough.
But when the initial orders to the distributors is enough to stock the shelves and doesn't account for what will be needed in the weeks/months following release, then the data WK gets is insufficient and the ultimate amount produced could easily be less than what's needed.
Well, when you increase the booster price by $4 in a year its easy to get an overall rise in the dollar amount made.
Deceptive arguments do not become you, Hair.
The booster price was $7.99 for Origin.
It went up to $9.99 for Avengers/JL. Mainly because of the fact, that, gee... we have 5 figures instead of 4 in the booster boxes. Go figure the price goes up, right?
The other $2 was probably from justifiable production cost increases. Since oil went up a LITTLE BIT in price during the time frame in question.
Quote : Originally Posted by hail_eris
Little known fact - the "M" in M. Bison actually stands for "malakim2099."
But then you'd have to change your name to "overtthreat".
The reason I don't like Tuttle's reign is he was clearly devoid of ideas. All he did was take an Industry Leader (HeroClix) and limit it to Industry Standard by carrying over ideas from an inferior game where he used to work at.
Who the heck is driven to be mediocre and within the pack? You make the industry catch you...