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aa028 E Arkillo
Team: No Affiliation
Range: 8
Points: 126
Keywords: Brute, Sinestro Corps
8
9
18
3
8
9
17
3
8
10
17
3
7
10
17
3
6
10
17
3
6
9
16
3
6
9
16
3
5
9
15
4
5
8
15
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Hungry For Battle: Arkillo can use Charge and Flurry.
(Defense) Outta My Face: Arkillo can use Toughness. Once per turn, Arkillo can use Barrier (as if he had a range of 4) as a free action, but he can place only up to two blocking terrain markers.
aa046 E Lyssa Drak
Team: No Affiliation
Range: 6
Points: 72
Keywords: Herald, Sinestro Corps
When the character use Pulse Wave, its damage does not become 1 for the attack. Use the character's unmodified damage value for the attack, regardless of how many clear lines of fire can be drawn.
After resolving this action, the character takes 2 pushing damage that ignores Willpower and team abilities; remove this Nova Blast from the game.
io020 E Blackfire
Team: No Affiliation
Range: 10
Points: 62
Archenemy: Starfire (Yellow)
Keywords: Warrior
8
10
15
4
8
9
15
4
7
9
14
3
7
8
14
3
6
8
14
2
6
7
13
2
5
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
un061 R Shade
Team: No Affiliation
Range: 4
Points: 27
Keywords: Central City, Mystical
7
8
15
2
7
8
14
1
7
8
14
1
6
7
13
1
6
7
13
1
6
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cj007 R Parademon Scout
Team: No Affiliation
Range: 6
Points: 13
Keywords: Apokalips, Soldier
io048 V Superman
Team: Superman Ally
Range: 10
Points: 251
Archenemy: Lex Luthor (Blue)
Keywords: Metropolis, JLA, Justice League of America, Justice League
13
12
18
5
12
11
17
5
10
11
16
4
10
10
18
5
10
10
17
5
9
9
16
4
9
9
15
4
9
8
17
5
8
8
16
5
8
7
15
4
8
7
14
3
KO
KO
KO
KO
** Fortitude: 25pts.
Choose a character.
The character ignores other characters' Exploit Weakness and Outwit.
** Endurance: 5pts
Prerequisites: {fist} and {starburst}
Choose a character.
When the character would be dealt pushing damage, you can instead choose to deal no damage to the character and put an endurance token on this card. If there are endurance tokens on this card when the character is given an action, after the action resolves, roll a d6. On a result of 1 or 2, deal the character unavoidable damage equal to the result plus the number of tokens on this card, then remove all tokens from this card.
** Protected 8pts.
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
cj082 R Green Lantern
Team: Green Lantern Corps
Range: 8
Points: 81
Keywords: Green Lantern Corps
10
8
15
2
8
7
14
2
8
7
15
1
6
6
14
1
6
6
13
2
6
6
12
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht030 V Robin
Team: Batman Ally
Range: 6
Points: 22
Keywords: Gotham City, Martial Artist, Teen