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Cavalier on Boy Wonder. Av8 vs dv14 (-1 for perplex), need a 5, roll is 1+2 for 3, PC that with Chronos and I get 1+5 for 6, that's 1 clix
(1 SA and 1 KO to Street Thug, 1 AST to Two-Face, 1 AST to Chronos)
MM to Cavalier, PC any attack I can
GL4life’s Young Justice (Home)
R Impulse 47 R-1@
U Lobo KOed!
E Boy Wonder KOed!
294
Lobo: 1 SA
Impulse: 1 SA
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) (9/10) U-13 w/ Dumpster
V Chronos (5/6) X-9/X-10
R Funky Flashman (Two-Face) W-9
R Cavalier (Street Thug) (1/5) X-8@
Darkseid: SA [1] AST [1]
Chronos: SA [2] AST [1]
Two-Face SA [1] AST [1]
Street Thug: SA [1] KO [1]
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Chronos makes a transporter attack while carrying Cavalier, moves to V-5/V-6 dropping Cavalier in W-4, tries the attack Av9(-2 for transporter) vs dv17 (-1 for perplex), need a 9, roll is 6+3 for 9, Super Senses is a 3, that's 2 clix to Impulse
(1 SA to Chronos, 1 AST to Two-Face)
Funky walks to W-3
MM dmg to Cavalier, PC any attacks
GL4life’s Young Justice (Home)
R Impulse (3/5) R-1 (HSS outwitted)
U Lobo KOed!
E Boy Wonder KOed!
294
Lobo: 1 SA
Impulse: 1 SA
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) (9/10) R-5@ w/ Dumpster
V Chronos (5/6) V-5/V-6@
R Funky Flashman (Two-Face) W-3@
R Cavalier (Street Thug) (1/5) W-4
Darkseid: SA [1] AST [1]
Chronos: SA [3] AST [1]
Two-Face SA [1] AST [2]
Street Thug: SA [1] KO [1]
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Cavalier tries to hit Impulse. Av8 vs dv15 (-1 for perplex), need a 6, roll is 5+1 for 5, PC that and I get 6+2 for 8, hits for 1 clix
(1 SA to Street Thug, 1 AST to Chronos and Darkseid)
Funky will try to finish him off. Av8 vs dv14 (+2 for ESD), need an 8, roll is 3+2 for 5, miss and a push.
Darkseid tries to finish it, Av9 vs dv14 (+2 for ESD), need a 7, roll is 3+6 for 9, that's 4 clix and the KO.
(1 SA and 1 KO to Darkseid)
GL4life’s Young Justice (Home)
R Impulse KOed!
U Lobo KOed!
E Boy Wonder KOed!
294
Lobo: 1 SA
Impulse: 1 SA
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) (9/10) R-5@@ w/ Dumpster
V Chronos (5/6) V-5/V-6@
R Funky Flashman (Two-Face) (4/5) W-3@@
R Cavalier (Street Thug) (1/5) W-4@
Darkseid: SA [2] AST [2] KO [1]
Chronos: SA [3] AST [2]
Two-Face SA [1] AST [2]
Street Thug: SA [2] KO [1]
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.