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Outsiders:
Once at the beginning of your turn as a free action, an
Outsiders team member on your force may choose a
target friendly or opposing character. The team
member must be within 10 squares of the target and
have a clear line of fire to the target. Until the
beginning of your next turn, the target’s combat values
can’t be modified by powers or team abilities. This
team ability can’t be used by wild cards.
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Speed of a Charging Dreadnaught: The Incredible Hulk
can use the Move and Attack ability.
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MOVE AND ATTACK Give this character a move action when
it is not adjacent to an opposing character. The character can
move through squares adjacent to opposing characters. During its
movement, the character can make one close combat or ranged
combat attack as a free action. The character must be in a square
where it can legally end its movement in order to make the attack.
Modify its attack value by –2 (to a minimum attack value of 1)
for the duration of the attack. The character can use the rest of its
movement after making the attack.
If you use the Outsiders team ability on your own Incredible Hulk does this mean the attack value can not be modified because the ability is being granted by a special power?
Also does Outsiders affect one from picking up an object with Super Strength? What if the object is already being held by the character, can you still use the object to modify damage even if you've been "outsidered"?
With Hulk, the modifier is still coming from an ability. Outsiders does not prevent the modifier. You can do a search if you want more information on the subject.
It will not prevent a character with Super Strength from picking up an object. The object is granting the modification, not the power.
It will prevent the +2 to damage value granted through Super Strength when the character makes an attack on an object, wall or square of blocking terrain.