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I understand why it was done; to prevent the infinite loop defense.
I.e. a Wild Card figure in hindering terain adjacent to a JSA figure, with Batman team and JSA team available to the Wild Card figure.
If the opponent targets the Wild Card he declares batman and then if the opponent targets the JSA he declares JSA and then the opponent decides to switch back to the Wild Card.
Obviously this needed fixing but limiting Wild Card to 1 action doesn't fix this problem since no action has taken place in the above desciption because no attack has been made yet.
The original ruling was 1 team ability at a time, which is the way its supposed to be. The new ruling even conteracts the ruling in use with the Fantastic Four ability which says you can switch your Wild Card's team to FF before the damage is done.
Is there a fix for this? Or is it right the way it is and the opponent has to attack the JSA member if he wants to make an attack (Which is probably the right ruling in this case)
1 solution would be to limit the number of switches you can do per turn, this wouldn't be too bad a solution but it could be difficult to track.
I hope other people can share their thoughts with this because gone are the days where where you share a defense with Defenders, hurt your Attacker with Mystics, and heal your Allies with Fantastic Four, or push your Spiderman team member to death using Synister team and healing your Fantastic Fours,
Cordelia: I personally don’t think it’s possible to come up with a crazier plan.
Oz: We attack the Mayor with humus.
Cordelia: I stand corrected.
Oz: Just keeping things in perspective.
Cordelia: Thank you.
Personally, the way I look at it is this - If it is my OWAW Superman's action and I target your WC figure, until I either take an action for Superman or I pass, then you are stuck on the first team ability you chose.
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
The original ruling was 1 team ability at a time, which is the way its supposed to be. The new ruling even conteracts the ruling in use with the Fantastic Four ability which says you can switch your Wild Card's team to FF before the damage is done.
Is there a fix for this? Or is it right the way it is and the opponent has to attack the JSA member if he wants to make an attack (Which is probably the right ruling in this case)
1 solution would be to limit the number of switches you can do per turn, this wouldn't be too bad a solution but it could be difficult to track.
I hope other people can share their thoughts with this because gone are the days where where you share a defense with Defenders, hurt your Attacker with Mystics, and heal your Allies with Fantastic Four, or push your Spiderman team member to death using Synister team and healing your Fantastic Fours,
There is no contradiction between the new ruling and the Fantastic Four FAQ entry. The FF entry tells you when the cutoff is if you wish to have your figure assume the FF team ability, but in no way does it override the rule limiting you to one ability per action.
The FAQ entry assumes that you're going to follow all other rules when you do that, which isn't unreasonable. The FAQ entry doesn't specify that you need an FF member, but it doesn't have to, as that point is already given elsewhere in the rules. Similarly, the one ability restriction is given and applies here just as it does everywhere.
I think you misunderstand the ruling. It is not, one ability per HIS action, but one ability per action. So if you have a doombot some sheild figs and some hydra, and someone adjeacent to doombot takes a shot, doombot cannot say "I am hydra then I am sheild" and get both bonuses.
But he can say I am Avengers for my move action. Then my buddy is gonna take a shot so I will be sheild for this action.
In the Case of the FF you have to choose that the doombot is a FF figure when the action is declared, so it must be before damage.
Originally posted by ONE-ARM
But he can say I am Avengers for my move action. Then my buddy is gonna take a shot so I will be sheild for this action.
In the Case of the FF you have to choose that the doombot is a FF figure when the action is declared, so it must be before damage.
1. That would actually require you to give the figure two actions in your turn, and so is illegal for reasons having nothing to do with the wildcard ability. You could move with Avengers and then become Hydra if you wished, but you would have to save SHIELD for another turn.
2.
Quote
Characters with wildcard team abilities (i.e., Spider-Man and Minions of Doom team abilities) benefit normally from the Fantastic Four team ability if their player declared that they were Fantastic Four members after the attack, but before the characters take clicks of damage from the attack.
As of the current FAQ, you actually do not have to declare the Doombot as FF when the action is declared, merely before the damage is clicked.
I have my Saturn Girl in hindering terrain and r-Steel, r-Huntress, v-Sgt. Rock on my team. I declare I'm copying the Superman Ally t.a. to MC someone in stealth and after the entire MC action is resolved, I declare that Saturn Girl has the PD ability and attack with Huntress giving her +1 to AV and after that action resolves and before my turn is over, I declare that my Saturn Girl now has the Batman Ally t.a. All legit?
My Saturn Girl is now being attacked base to base because someone was gutsy enough to come all the way across the board to attack my stealthy Saturn Girl (thanks to the Batman Ally t.a.) and before he attacks (or before the damage is delivered?), I declare that Saturn Girl now has the Mystic team ability. All legit, again?
Thanks in advance, Herocomplex!
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1. That would actually require you to give the figure two actions in your turn, and so is illegal for reasons having nothing to do with the wildcard ability. You could move with Avengers and then become Hydra if you wished, but you would have to save SHIELD for another turn.
Re-read my post, the doombot moves. Someone ELSE (his buddy in the post) takes the shot.
Lancelot: Play DC its more funner. but ya, if you wanted to play DC... um that would work.
I understood fine; SHIELD would be his second action. Using the SHIELD ability requires that you assign that figure an action from your pool and give him a token.
I've never thought I could use two at the same time. i.e. Shield and Hydra, but I did think I could switch from one team to the next during the same action, i.e. Defenders to Fantastic Four
Cordelia: I personally don’t think it’s possible to come up with a crazier plan.
Oz: We attack the Mayor with humus.
Cordelia: I stand corrected.
Oz: Just keeping things in perspective.
Cordelia: Thank you.
i dont think you ll be allowed to do that duirng a single attack, switching affiliations, as per the latest FAQ, once you pick one, you have to stick with it until that attack resolves then you can change. i think i m right.
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