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ok i just Batman arkham asylum escape mega battle pack from the heroclix classic collection, and i looked at the cards and they don't make sense. like regular powers and abilities have effects on them as well. some seem like you have to use your powers and ability cards with it and some seem like you can not use the power and ability cards with it. the majority of the cards contradict all of the rules of both the game and the effects. my question is how to play these characters and thier cards correctly?
ok i just Batman arkham asylum escape mega battle pack from the heroclix classic collection, and i looked at the cards and they don't make sense. like regular powers and abilities have effects on them as well. some seem like you have to use your powers and ability cards with it and some seem like you can not use the power and ability cards with it. the majority of the cards contradict all of the rules of both the game and the effects. my question is how to play these characters and thier cards correctly?
I haven't seen the dials in person, but I believe the Batman battle packs were re-prints from the Batman: Alpha sets.
They had no special powers and no team abilities, and the powers were used differently. All the character cards had power explanations on them, and some were simplified versions of standard HeroClix powers... some were drastically different.
So in that regard, the card reprints also display the powers from the Alpha setting (which I find unfortunate)
So you could choose to ignore the explanations for the powers on the cards and match the colors up to the most current PAC, or you could look into the Alpha rules (which are posted in the Units section on this site) for a different style of play.
Granted, there hasn't really been any tournament play for Alpha rules, though I've been tempted to try a game like that once (bringing an Alpha PAC for the gamers, also on the Units section)