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Morand is correct that no break away is needed to move away from the Orange Construct. In terms of the Orange Construct's movement, they can ignore hindering terrain and elevated terrain for movement. They will be affected by blocking terrain and walls in the same way that a character would be.
Was not aware this had been hashed out. The last larfleeze thread degenerated and I stopped reading it.
Quote : Originally Posted by lancelot
I'd simply not allow the vice versa to be true. It's simply common sense. (the fact that you attack Larfleeze through his constructs as well)
And I'd agree with you and if I were a judge make it know that's how I'd rule, but till we get an errata it's not official and you can attack larfleeze through his constructs. Dumb but it'll get fixed
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My question about Larfleeze is: if he uses phasing/teleport, will his constructs be able to move? My question arises from the fact that a charter is "placed" when they use phasing/teleport and Larfleeze's Orange Construct power says, "Whenever Larfleeze is moved, after all actions resolve you may move any or all Orange Construct objects an equal amount." Emphasis on the word "moved" in the power text
My question about Larfleeze is: if he uses phasing/teleport, will his constructs be able to move? My question arises from the fact that a charter is "placed" when they use phasing/teleport and Larfleeze's Orange Construct power says, "Whenever Larfleeze is moved, after all actions resolve you may move any or all Orange Construct objects an equal amount." Emphasis on the word "moved" in the power text
Yes. Phasing/Teleport moves a character. It does not place it.
From the Fantastic Four PAC:
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PHASING/TELEPORT Give this character a power action and move it up to its speed value. It automatically breaks away, may move through squares adjacent to and occupied by opposing figures and ignores the effects of all terrain on movement.
Was not aware this had been hashed out. The last larfleeze thread degenerated and I stopped reading it.
No official announcement about what the changes are has been made.
Quote
And I'd agree with you and if I were a judge make it know that's how I'd rule, but till we get an errata it's not official and you can attack larfleeze through his constructs. Dumb but it'll get fixed
I would argue against this on the grounds of historical precedent.
Look at LoSH:
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A giant character is adjacent to standard characters (those with the damage symbol), colossal characters, and other giant characters when those characters are up to 2 squares away for movement and close combat attack purposes, regardless of the other characters’ elevation or flight mode (as shown in Figure 25), but an elevated giant character is not adjacent to a grounded standard character.
Taking out the fluff:
Giant characters are adjacent to standard characters for close combat purposes.
This never made a two way street, so when the same basic language is used today I see no reason to definitively say, as you have, that one MUST rule a certain way unless there is errata.
Quote : Originally Posted by drewbixcube
My question about Larfleeze is: if he uses phasing/teleport, will his constructs be able to move? My question arises from the fact that a charter is "placed" when they use phasing/teleport and Larfleeze's Orange Construct power says, "Whenever Larfleeze is moved, after all actions resolve you may move any or all Orange Construct objects an equal amount." Emphasis on the word "moved" in the power text
You're incorrect. A character moves with P/T. It is not placed.
Since the character moves, the constructs move, too.
I would argue against this on the grounds of historical precedent.
Look at LoSH:
Taking out the fluff:
Giant characters are adjacent to standard characters for close combat purposes.
This never made a two way street, so when the same basic language is used today I see no reason to definitively say, as you have, that one MUST rule a certain way unless there is errata.
While it's undeniable that there is historical precedent, I think that's a very bad precedent that should not have been ruled the way it was. Even at the time, I considered that a clear case of the rules saying one thing and the ruling going entirely contrary to it without it being given as errata. But that's just me.
While it's undeniable that there is historical precedent, I think that's a very bad precedent that should not have been ruled the way it was. Even at the time, I considered that a clear case of the rules saying one thing and the ruling going entirely contrary to it without it being given as errata. But that's just me.
Actually those rules were clear. Harpua left out the next paragraph which made everything clear.
From p. 42 of the Legion of Super Heroes Rulebook:
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Standard and colossal characters are adjacent to giant characters up to 2 squares away for movement purposes but not for close combat attack purposes. A standard or colossal character must be within 1 square of a giant character to make a close combat attack against it. Characters 2 squares away from a giant character are not considered adjacent for ranged combat purposes.
No matter what that first paragraph meant, the second paragraph made it clear that standard characters were not adjacent for close combat purposes.
Why are you quoting from the Legion rulebook? Use the most recent one.
The point was that the same language used for Larfleeze has been used previously. When it was used at that time, it was accepted to not create adjacency both ways.