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Took down the BD Martian Manhunter alone, thanks to that nasty Trait. Incredibly brutal figure.
Points docked for being a little too powerful and for the fairly static sculpt.
Win/Loss: 12-4 Hawkgirl is as straight forward a dial as you get. Fly forward and hit something. Very solid attacker able to fit on any size team, her plus V Hawkman (Origins) is a deadly 206 point Warrior combo and a basis for a nasty team. Those who obsess over keywords could turn up their noses, but Hawkgirl is an solid and easy figure to use for all types of players. Tip: use her late dial combat reflexes to knockback out of a fight so she can use Regeneration away from opposing figures. 2014 - Update: Still kicking much butt! Can't see how they can make her any better...
Last edited by tyroclix; 07/18/2014 at 21:55..
Visible Dials and Pushing Damage need to be optional. This is the way.
She's flat-out bonkers without the trait, but with it she's unprecedentedly powerful in the right (fairly common) situation. I'm really surprised I haven't seen a lot more of her. I assumed she would be the Starter Thing of the Brightest Day set, but I think I've only seen her fielded once.
Quote : Originally Posted by Haven13
If I was the kinda guy who put things like this in his sig, I'd put these things in my sig.
I used her in her with the red lantern and she cleaned house. I did not lose a single match. She was taking down guys like guy gardner, sinestro and Atrocitus. Love this click.
The best thing about this figure is actually something that on any other figure would be considered the worst part. I'm talking about the 4 clicks of Battle Fury that no doubt lowers her points down to that lovely and highly usable 71 points. I mean there really is no drawback to her having those 4 clicks unless you're one of those people that would rather throw and object than smash it up close for an additional damage. I mean she has 0 range, is a flier so she can't be carried anyway, and since BF doesn't prevent her from carrying someone herself she essentially isn't hindered in anyway.
And that trait is something to be treasured. I played her in a war of light scenario where almost everyone used was a flier. Go-Go constant stat boost, I tk'ed her into the fray 2nd turn and picking up an object clocked Crisis Sinestro for 6 damage, undoubtedly the best fig from Brightest Day and possibly one of the best fig released by Wizkids/NECA since they reintroduced the game. 5s all around.
Waaaay out of her power level, Hawkgirl has comments about how she destroyed Sinestro or mauled the Martian Manhunter or creamed Thor, characters who would casually one shot her in the comics.
That trait, along with her frontloaded super strength allows her to charge in with a 12 attack and a 6 damage value....from a girl with minor super strength and wings. That's it. Those are her only powers and she's beating up 200 point figures.
Sure, she's amazing for the points but she's flat out too good to be named Hawkgirl. Sculpt isn't very dynamic.
Waaaay out of her power level, Hawkgirl has comments about how she destroyed Sinestro or mauled the Martian Manhunter or creamed Thor, characters who would casually one shot her in the comics.
That trait, along with her frontloaded super strength allows her to charge in with a 12 attack and a 6 damage value....from a girl with minor super strength and wings. That's it. Those are her only powers and she's beating up 200 point figures.
Sure, she's amazing for the points but she's flat out too good to be named Hawkgirl. Sculpt isn't very dynamic.
i like her, though if the next hawkman is not has interesting as her not going to appreciate it as much....
though pending on the object and target she can smash for 6 + 13 attack if it makes anything better