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Just played my first game of clix with the powers & abilities and let me say the few basic games I played w/o P&A was fun, with P&A I'm hooked. Just waiting to get some clarifications on a few select things if anyone isn't too busy. I'm new at this game but see myself playing for years to come, so bear with me.
SPEED:
Earthbound/Neutralized - This would be a bad thing to have active on your characters dial correct? Is it meant as a drawback for powerful "heavy" characters?
Mind Control - The character using this takes the 1 damage at the end? Not the opposing character.
ATTACK:
Super Strength: You can attack opposing characters as well with objects correct? The PAC says "When this character makes a close combat attack targeting blocking terrain, a wall, or
an object, modify its damage value by +2 for the attack." No mention of characters.
Also, can I use Move/Attack abilities while this is active on the dial? Such as Charge?
DAMAGE:
Battle Fury: On the Blackest Night PAC this states "Non-Optional" however in the 2011PAC from online this is left out. Misprint or is it optional now?
I get most everything else (Energy Explosion is confusing to me).
Earthbound/Neutralized - This would be a bad thing to have active on your characters dial correct? Is it meant as a drawback for powerful "heavy" characters?
Generally, Earthbound/Neutralized would be considered a bad thing, as it neutralizes the combat symbols and abilities (), leaving you with . In some cases, it could be considered a good thing, such as a Giant not being a Giant anymore, so they can't be shot by almost everyone on the map .
Quote : Originally Posted by Joey Jellico
Mind Control - The character using this takes the 1 damage at the end? Not the opposing character.
The Mind Controller would take the damage. However, it's not a matter of every time it's used. The damage the Mind Controller takes depends on the amount of points being controlled. So if you control a character from 1-99 points (or 0 when Monkey Joe comes out), the Mind Controller takes 0 damage at the end. 100-199 points has the MC-er take 1 damage, 200-299 takes 2, 300-399 takes 3 etc. Keep in mind if you have multiple targets () and successfully MC multiple targets, it's a total value of all their points. So if you controlled 2 50 point characters, you'd take 1 point of damage at the end because the combined total is 100 points.
Quote : Originally Posted by Joey Jellico
Super Strength: You can attack opposing characters as well with objects correct? The PAC says "When this character makes a close combat attack targeting blocking terrain, a wall, or an object, modify its damage value by +2 for the attack." No mention of characters.
Absolutely! Smashing characters with rocks and hot dog carts is awesome!
The +2 damage bonus is specific to if a Super Strength character is punching a wall or object, basically. Because Walls, Blocking Terrain, and Objects need to be dealt 3 damage to be destroyed, a character with 1 or 2 printed damage can still destroy those if they have Super Strength.
Quote : Originally Posted by Joey Jellico
Also, can I use Move/Attack abilities while this is active on the dial? Such as Charge?
If you mean picking up an object during your Charge and using it with the next attack, yes.
Quote : Originally Posted by Joey Jellico
Battle Fury: On the Blackest Night PAC this states "Non-Optional" however in the 2011PAC from online this is left out. Misprint or is it optional now?
All powers are non-optional now. Some powers could be cancelled up until the newest rulebook. To simplify things now, powers cannot be cancelled (unfortunately for Ultimate Iron Man from Avengers )
Quote : Originally Posted by Joey Jellico
Thanks for any help provided. Loving the game
Hope I helped, and enjoy the game! It's addicting!
Earthbound/Neutralized - This would be a bad thing to have active on your characters dial correct? Is it meant as a drawback for powerful "heavy" characters?
It isn't always a bad thing. For example, a character with the symbol can't normally be carried. But if Earthbound/Neutralized is on its dial, it can now be carried (since it no longer a character, but a character instead) which could be useful.
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Mind Control - The character using this takes the 1 damage at the end? Not the opposing character.
Only if it controls over 100 total points (or 2 damage if over 200 total points or 3 damage if over 300 total and so on). But, yes, the character using MC is the one that takes the damage.
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Super Strength: You can attack opposing characters as well with objects correct?
Sure.
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The PAC says "When this character makes a close combat attack targeting blocking terrain, a wall, or an object, modify its damage value by +2 for the attack." No mention of characters.
That has nothing do to with objects and is a completely separate part of the power. What this part does is allow a Super Strength character to (almost) always knock down walls and destroy terrain.
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Also, can I use Move/Attack abilities while this is active on the dial? Such as Charge?
I am not sure what you mean by this question. Yes, you can have your Super Strength character pick up an object if it moves with Charge, if that is what you mean.
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Battle Fury: On the Blackest Night PAC this states "Non-Optional" however in the 2011PAC from online this is left out. Misprint or is it optional now?
Nothing is optional now. The entire concept of cancelling optional powers has been removed from the game. Instead, certain powers are activated by certain actions (so they are optional in the sense that you don't have to give the character an action to use that power) or they are worded to say a character "may do X" and that use of 'may' allows some optionality.
Otherwise, the game effect is always on.
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I get most everything else (Energy Explosion is confusing to me).
Declare a ranged combat action. Pick a target. Attack that target.
If you hit that target, then compare that same attack roll (you don't get to reroll) against the DV of all characters adjacent to the target (including your own). If the roll was high enough, you hit those guys, too.
Damage is determined by the number of times a character was hit. So if your EE character only has one , it will deal 1 damage. If your EE character has two or three and the initial targets were all close enough so that some of the attack "splashes" onto the same character more than once, you could deal 2 or 3 damage.
Earthbound/Neutralized - This would be a bad thing to have active on your characters dial correct? Is it meant as a drawback for powerful "heavy" characters?
It is a "negative" power indeed.
Quote : Originally Posted by Joey Jellico
Mind Control - The character using this takes the 1 damage at the end? Not the opposing character.
Yes. The character using Mind Control takes damage based on the target's point value.
Quote : Originally Posted by Joey Jellico
ATTACK:
Super Strength: You can attack opposing characters as well with objects correct? The PAC says "When this character makes a close combat attack targeting blocking terrain, a wall, or
an object, modify its damage value by +2 for the attack." No mention of characters.
Super Strength allows you to hold objects. How they're used in attacks is described in the rulebook. In short, if you make a close combat attack holding a light/heavy object, you increase your damage value by +1/+2 (respectively) ; if you make a ranged combat attack, light obects deal 2 damage, heavy objects deal 3.
(full explanation from the rulebook follows)
"USING OBJECTS IN CLOSE COMBAT ATTACKS
A character holding an object and making a close combat attack against a single character must use the object in the attack, as shown in Figure 16, unless the character is using a power that will deal no damage. If a character is using a light object in a close combat attack, modify the character’s Damage Value by +1 for the attack; if using a heavy object;
modify the character’s Damage Value by +2 for the attack.
USING OBJECTS IN RANGED COMBAT ATTACKS
A character holding an object may throw it at a single opposing character, as shown in Figure 17; a character holding an object does not have to attack with the object when given a ranged combat action. To throw an object, give the character a ranged combat action and make a ranged combat attack, even if its range value is 0. Regardless of the
attacker’s Range Value, light objects can be thrown 8 squares; heavy objects, 6 squares. Regardless of the attacker’s Damage Value, a successful ranged combat attack with an object deals Object Damage.
Object Damage means a light object deals 2 damage; and a heavy object deals 3 damage."
Quote : Originally Posted by Joey Jellico
Also, can I use Move/Attack abilities while this is active on the dial? Such as Charge?
Depends. If you want to use the object in a close combat attack, that can be done with Charge, Hypersonic Speed and the Move and Attack ability.
If you want to use the object in a ranged combat attack, that can only be done with Running Shot (not Hypersonic Speed or the Move an Attack ability).
Quote : Originally Posted by Joey Jellico
DAMAGE:
Battle Fury: On the Blackest Night PAC this states "Non-Optional" however in the 2011PAC from online this is left out. Misprint or is it optional now?
The "optional" concept disappeared with the latest ruleset. In short, if a power doesn't say "may", you have to use it.
Quote : Originally Posted by Joey Jellico
I get most everything else (Energy Explosion is confusing to me).
Take V Boomerang, who has Energy Explosion and 3 (let's assume all his attack rolls will succeed against all opposing characters in the future) ;
B = Boomerang ; A, C and D are opposing characters ; . = clear terrain
A....
C...B
D....
1) B Targets A with EE, and hits :
- A is dealt 1 damage for being the target ;
- C is dealt 1 splash damage for being adjacent to 1.
2) B targets A and C with EE, and hits :
- A is dealt 2 damage : 1 for being a target, 1 for being adjacent to C ;
- C is dealt 2 damage : 1 for being a target, 1 for being adjacent to A ;
- D is dealt 1 damage for being adjacent to C.
3) B targets A, C and D with EE, and hits :
- A is dealt 2 damage : 1 for being a target, 1 for being adjacent to C ;
- C is dealt 3 damage : 1 for being a target, 1 for being adjacent to A, 1 for being adjacent to D ;
- D is dealt 2 damage : 1 for being a target, 1 for being adjacent to C.
Hope this helps.
EDIT : check the "rules" and "current player's guide" links in normalview's signature, they get you to the current rules and wordings of all game effects .
Only if it controls over 100 total points (or 2 damage if over 200 total points or 3 damage if over 300 total and so on). But, yes, the character using MC is the one that takes the damage.
I am sure you meant it the way Xer0Gravity said it but to confirm it is 100 to 199 for one damage and not over 100 because 100 points still causes one damage, ditto for 200, 300, etc.
I am sure you meant it the way Xer0Gravity said it but to confirm it is 100 to 199 for one damage and not over 100 because 100 points still causes one damage, ditto for 200, 300, etc.
I am sure you meant it the way Xer0Gravity said it but to confirm it is 100 to 199 for one damage and not over 100 because 100 points still causes one damage, ditto for 200, 300, etc.
Heh... and here I thought that if there was going to be any nits to pick, it would be over the abbreviated description of EE I gave
Yes, you are quite correct. I will say, though, that the entire post was a more or less encapsulated tour of the PAC (or, at least, as much of the PAC as the OP had asked about) and wasn't necessarily intended to be 100% accurate.