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These two following rules are stated the same way in both the new rules and the old rules. To me, this means that I will continue to play the same way concerning these rules. However, some people think that putting the same words into a new book means that these rules have changed somehow. There are some minor rewordings (which I think don't change the rules) that are colored. The main wording change is in green.
The point is that it's too bad they couldn't change the rule to make it clear in the rulebook what they really mean. The wordings from both rulebooks mean the same thing; the only thing that is different is that there is no FAQ for Indy like there was for Marvel, which clarified both of these rules. When the FAQ does come out (*sigh* nothing changed much, did it?), I'm sure we'll see more clarification on both of these issues (whether they actually change or just stay the same).
1)Marvel Rulebook:
"Hovering: A hovering character is floating near the ground and interacts with non-flying characters as if he were on the ground. To show that a character is hovering, move the flight indicator to the bottom of the flight stand.
A hovering character may move through opposing characters and blocking terrain. A hovering character’s movement is not affected by hindering terrain. Hovering characters may change elevation and even hover on top of elevated terrain. For purposes of breaking away and close combat, consider a hovering character to be at the level of the elevation the figure base is on.
Hovering is the only flight mode characters may use indoors.
Hovering and grounded characters do not have to make a breakaway roll when adjacent to a soaring character."
Indy Rulebook:
"Hovering: A hovering character is floating near the ground and interacts with nonflying characters as if it were on the ground. To show that a character is hovering, move the flight indicator on its clear center post to its lowest position, as shown in Figure 11.
A hovering character may ignore the effects of opposing characters and hindering terrain on movement. Hovering characters may change elevation and even hover on top of elevated terrain. For purposes of breaking away and close combat, consider a hovering character to be at the level of elevation its base is on.
Hovering is the only flight mode characters may use indoors.
Hovering characters and characters on the ground do not have to make a breakaway roll when in a square adjacent to soaring characters."
To me, "ignoring the effects on movement" is the same as "moving through." However, in both sets of rules, "A hovering character ... interacts with nonflying characters as if it were on the ground." So, hovering characters still have to stop when moving adjacent to an opposing figure. Also, "For purposes of breaking away .... consider a hovering character to be at the level of elevation its base is on." So, hovering characters still have to break away.
I see this the same as the old rules: a hovering character has to break away, but can move through squares occupied by opposing characters AFTER he has broken away. This is clarified in the Marvel FAQ. Again, we'll see if they change this in the Indy FAQ.
2) Marvel PAC:
PROBABILITY CONTROL. This character allows you to re-roll a dice roll during your turn and forces an opponent to re-roll a dice roll during their turn. (Optional) Once during your turn, this character allows you to re-roll one dice roll. Use the re-rolled result instead of the original result. This character must be within 10 squares of the figure performing the action and have a clear line of fire to that figure. Also, at any time during one opponent’s turn, this character forces him to re-roll one dice roll. Use the re-rolled result instead of the original result. This character must be within 10 squares of the figure performing the action and have a clear line of fire to that figure. In multiplayer games, you may use this power only once when it is not your turn. This power does not cost an action to use.
Indy PAC:
Probability Control (optional): Once during your turn, this character allows you to
reroll one die or dice roll. Use the rerolled result instead of the original result. This character must
be within 10 squares of the character performing the action and have a clear line of fire to that
character. Also, you may at any time during one opponent’s turn use this character to force him
or her to reroll one die or dice roll. Use the rerolled result instead of the original result. This
character must be within 10 squares of the character performing the action and have a clear line
of fire to that character. In multiplayer games, you may use this character’s Probability Control only
once when it is not your turn.
For this one, it's a no-brainer. Only really minor changes have been made. If there were no Marvel FAQ, however, it seems that you would not be able to reroll your dice roll on your opponent's turn or force him to reroll his dice roll on your turn. Again, we'll see what they really intend with the Indy FAQ.
I agree the flying rules have always confused me. They say a flying character can move THROUGH an opposing character. Then they say they interact with non-flying characters as if he were on the ground. Huh? So which is it? Can you move through opposing characters or do you interact with non-flying characters as if you were on the ground?
Seems to me if you can move through an opposing figure you do NOT stop when you hit an opposing figure's adjacent square, otherwise how can you move through an opposing figure? Or do they mean once you have made a breakaway roll you can move through THAT opposing figure's adjacent squares or throug hthe figure itself. Or did they mean the bit about moving through opposing figures works if you are soaring.
Either way the rules as written and the FAQ's still confuse me in what they meant...
I think that bit about interacting with grounded figures just meant that hovering figures could close combat and shoot as if they were on the ground too (as opposed to soaring figures who can't). It was misinterpreted by an early arbitrator and we were stuck with the ruling until now..
Originally posted by JasonPotapoff I agree the flying rules have always confused me. They say a flying character can move THROUGH an opposing character. Then they say they interact with non-flying characters as if he were on the ground. Huh? So which is it? Can you move through opposing characters or do you interact with non-flying characters as if you were on the ground?
Seems to me if you can move through an opposing figure you do NOT stop when you hit an opposing figure's adjacent square, otherwise how can you move through an opposing figure? Or do they mean once you have made a breakaway roll you can move through THAT opposing figure's adjacent squares or throug hthe figure itself. Or did they mean the bit about moving through opposing figures works if you are soaring.
Either way the rules as written and the FAQ's still confuse me in what they meant...
What they are saying to the best of my knowledge is that you have the option of either moving past them OR interacting with close combat because flyers can always make and be the subject of ranged attacks (they get to decide on ranged or close combat).
A hovering figure does not stop when becoming adjacent to an opposing figure (ignoring it's effects on movement).
If a hovering figure begins it's movement adjacent to an opposing figure then it would need to break away.
The interaction phrase should be referring to combat situations only.
I believe they're trying to make flying more like it should be.
For a moment consider that the game were played in 3-D space instead of on a 2-D map.
A flying character could fly over, under, or around another flying character, hence allowing it to pass through the same square that the other flier was in since just because you fly, doesn't suddenly mean you expand to cover all points on the vertical axis. Same with grounded figures. Aside from the few people who actually can stretch, there's no reason why a grounded figure should block a flyer from flying over their heads. They can't occupy the same square for map related reasons.
StormWind
First I'm going to have a little drinkie, then I'm going to execute the bloody lot of you. - Queen Elizabeth - Black Adder the 2nd