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V Nightwing (what needs to be said)
R Lady Shiva (close combat expert)
2x V Fury (charge, super strength, taxi)
R GL (super taxi, range combat expert)
V Easy company medic
Basically the Gl flies everyone forward, then the Furys charge at the enemy carrying wither Nightwing or Lady Shiva.
I'm a big fan of R Lady Shiva; not so big a fan of the Furies but I haven't really used them yet. One problem is you're not taking advantage of Lady Shiva's batman enemy ability; if you were to drop a Fury for E Saturn Girl, Lady Shiva would suddenly have an attack value of 11 to use with her CCE..
Sat Girl is a wildcard, so she could adopt the Arkham Asylum (thanks RavenProject) ability, pump her attack up to 11 with Perplex, and help Lady Shiva rain vicious justice upon her enemies...
If this is just a DC team, its fine, though a little weak. Sure, you can do 9 damage in one turn (lack of actions in a 300 point team) (or, if you pick up heavy objects, 13 damage), three the next, but with only the Furies reducing damage, Nightwing and Lady Shiva will go down quick. Unless Shiva keeps hitting super senses and you keep Nightwing back a square so he is only attacking based opponets. But still, not the highest attack values. Plus, you're more likely than not leaving your characters open for quick and painful retaliation. However, I could just be a range/stealth ##### who is scared of close combat. Also, we don't ever play with named dupes, so I wouldn't have a chance for the dual Furies to take action. Again, in DC only, its not bad, just a little light on damage reduction. I would be interested to see how crippling of a 2nd turn move that would be, though. It could be much rougher than I think.