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Sorry, I would typically copy and paste the relevant portion from the Core Rulebook 2011, but I am doing this on my iPhone and the pdf won't let me copy the text...
Anyhoo...
So I am playing a game tonight, I have a named theme team. According to the rules I have 4 probs for my 400 point team. I have a character roll for an attack on an opposing character. I crit miss. I have 2 characters with line of site and able to take tokens for a theme prob. I assign a token to the first character with line of sight and re-roll. I crit miss again. I declare another theme prob with another character to roll again.
My opponent declares shenanigans. He is under the impression that you can only use one theme prob per turn, period. I disagreed, each character can only use it once per turn. (Within the limit of how many you possess, ie. 2, 4' 6, etc)
We ended up rolling the 1d6 and winning the roll off so I was able to use my prob, however, he wanted to bet I was wrong. So much he was willing to bet a supe-rare. I was more than willing to bet, but I did not want him to lose a SR. I bet something more valuable, loser buys 2 soda's for the winner.
What say you 'realms? Will I be collecting my soda's at the rematch? Or begging for spare change to pay off a carbonated debt?
Sorry, I would typically copy and paste the relevant portion from the Core Rulebook 2011, but I am doing this on my iPhone and the pdf won't let me copy the text...
Anyhoo...
So I am playing a game tonight, I have a named theme team. According to the rules I have 4 probs for my 400 point team. I have a character roll for an attack on an opposing character. I crit miss. I have 2 characters with line of site and able to take tokens for a theme prob. I assign a token to the first character with line of sight and re-roll. I crit miss again. I declare another theme prob with another character to roll again.
My opponent declares shenanigans. He is under the impression that you can only use one theme prob per turn, period. I disagreed, each character can only use it once per turn. (Within the limit of how many you possess, ie. 2, 4' 6, etc)
We ended up rolling the 1d6 and winning the roll off so I was able to use my prob, however, he wanted to bet I was wrong. So much he was willing to bet a supe-rare. I was more than willing to bet, but I did not want him to lose a SR. I bet something more valuable, loser buys 2 soda's for the winner.
What say you 'realms? Will I be collecting my soda's at the rematch? Or begging for spare change to pay off a carbonated debt?
Quote
Any character on a themed team can use Probability Control. This use of Probability Control does not count towards any other game effects that reference the use of Probability Control (such as meeting prerequisites for feats). If the shared keyword is a generic keyword, the team can use this once per game for each 300 points (or fraction thereof) of the game’s build total. If the shared keyword is a named keyword, the team can use this two times per game for each 300 points (or fraction thereof). The character using Probability Control in this way:
• Must possess the keyword that establishes the theme of the force.
• Must not have already taken a non-free action this turn.
• Must not be able to use Probability Control through another game effect.
• Must not have used Probability Control in this way earlier in the turn.
• Must be given an action token (this does not affect your Action Total for the turn).
You were right. As long as character #2 hadn't already used it during the turn, or had a natural use of prob control, or taken a non-free action you could assign them both in the same turn.
You were right. As long as character #2 hadn't already used it during the turn, or had a natural use of prob control, or taken a non-free action you could assign them both in the same turn.
Thank you so much for the Rules quote, rep incoming!
Can you use theme prob defensively-- other players turn?
Yes, it is still a use of the actual power Probability Control, and as such you can use it on your rolls on your turn and your opponents rolls on their turn.
It's actually easier to meet the prerequisites for using themed team pc on an opponent's turn than your own, because unless something strange has occurred, you probably don't have to worry about if your character took a non-free action on the opponent's turn.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
It's actually easier to meet the prerequisites for using themed team pc on an opponent's turn than your own, because unless something strange has occurred, you probably don't have to worry about if your character took a non-free action on the opponent's turn.
That's a good point. I'm trying to think of something that would cause a character to take a non-free action during an opponents turn. My first thought was Mind Control, but that wouldn't do it, because the action a mind controlled character is given is a free action.