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INCAPACITATE: Give this character a close combat or ranged combat action to make an attack that deals no damage. If the attack hits, give the target an action token.
It used to be the case that incapping a figure that already had 2 action tokens dealt pushing damage (if they were susceptible); current wording seems to say that's no longer the case but I wanted to double-check and if it IS figure out where my misunderstanding arises.
It used to be the case that incapping a figure that already had 2 action tokens dealt pushing damage (if they were susceptible); current wording seems to say that's no longer the case but I wanted to double-check and if it IS figure out where my misunderstanding arises.
They do not take pushing damage. A figure takes pushing damage when it receives a second action token. In this case the figure already has two tokens, a third can't be placed and it isn't receiving a second as it already has two so no pushing damage.
I'm not sure how or if that's how it worked before, so if it did previously work that way I don't have an explanation for how it did.
It used to be the case that incapping a figure that already had 2 action tokens dealt pushing damage (if they were susceptible); current wording seems to say that's no longer the case but I wanted to double-check and if it IS figure out where my misunderstanding arises.
To the best of my knowledge, this has never been the case. All Incap ever did was place an action token on the target... pushing damage was always something that might maybe occur if that token happened to be the second token on that character. Incap itself never directly caused damage (pushing or otherwise).
Sooo, if a fig has running shot & multiple targets...move, target hit, action tokens? COOL.
One of the most ridiculously beautiful and annoying things that ever happened to me in a game was a triple-target Running Shot Incap from the Legacy V Kid Quantum.
That one action opened me up to possibilites and power combinations I had never thought of before and took my games from "suck" to "slightly less suck".
To the best of my knowledge, this has never been the case. All Incap ever did was place an action token on the target... pushing damage was always something that might maybe occur if that token happened to be the second token on that character. Incap itself never directly caused damage (pushing or otherwise).
Well, at least everyone in my venue was playing with the same set of (wrong) rule interpretations then.