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I want to create a team for a tourmanent of 400 points (Modern Age and no cards) with all the WARRIORS THREE, can you give me an advice to create a perfect team to play in this event?
Had this guy up against the HoT Thor. In two rounds, he took b/c/f with two critical hits ending with blades getting a 6 on the first shot and 4 on the second. Papa couldn't be more proud. The Warrior's three are insane for their point cost, but they are fun to play. So luckly to pull Volstagg.... Starting the three with 13 AV in a 300 point game with dials that long is just cruel, but I'm not complaining.
i played in a tournament and i was at the end of it when someone noticed that i had two fandrals on my team and they are unique, so i lost all victory points and came in last. i never relized i had 2 unique guys with the same name, dang it!
monkey joe KO list: steve rogers, Imperiax (rolled 6 on him with SG's bcf and he cleared next turn and after crushed by monkey joe)
if you manage to get the new Thor Fast Force pack you can run a "Warriors Three team" from 300pts to 600pts and then the HoT Warriors Three would get 14 attack values... sick really.
@okagenologan, Except for the unique status preventing figures with the same name from being played on the same team. so no you couldnt run a 600 point warriors three team, wish you could though.
Quote : Originally Posted by PGleo86
I HATE playing kreisler11. He finds ways to shock and disgust me every time...
@kreisler11
Actually, these 3 from HoT and the 3 from FF is a legal 600 point team because unique status only applies to the same set and set number. Since the FF ones have a different set number, it is completely legal.
@PGleo86 well, well, well then. someone is gonna have a bunch of fun at his venue now. the HOT versions having 14 attack and the FF version "live" click being triggered by anyone else on my team works very well for me
Quote : Originally Posted by PGleo86
I HATE playing kreisler11. He finds ways to shock and disgust me every time...
I'm giving a "2" in accuracy because I think it's absurd that the Warriors Three can get a 14 attack - these guys may be pros, but it doesn't scale properly to the other pieces that exist.
Anyhow, Fandral excels even when considered in a vacuum without his compatriots. It's hard to find fault here - the absence of move & attack can surely be forgiven since his L/C lets him position for a killer strike. Then opening click can deal out 6 clicks without fear of defensive powers thanks to Outwit. Fandral's only weak spot is revealed if he pushes for those swings and doesn't connect (though with a possible 14 attack, why wouldn't you?). The Combat Reflexes gives him a brilliant boost where he needs it with a possible 19 up close and BCF to keep up the damage... and his end-dial spike is almost gratuitous. This is one of the most consistently scary 100-pointers. Perhaps click 6 is the only mild spot you can hope to hit him onto if facing him.
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