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free) HYDRA Officer Leadership roll is a... 1, which is a failure.
1) Madame Hydra will push to attempt a B/C/F attack on Captain Ben Daimio. Danger Girl roll is a... 3. It's a 10 against a 16, requiring a roll of a 6. And the roll is... 6,5=11, which is a hit. B/C/F roll is a... 3. Captain Ben Daimio takes 3-1(Toughness)=2 clicks of damage. Madame Hydra gains 1 SA pt. Madame Hydra takes 1 click of pushing damage.
2) Crossbones attempts a close-combat attack against Captain Ben Daimio. Danger Girl roll is a... 3. It's a 10 against a 16, requiring a roll of a 6. And the roll is... 4,4=8, which is a hit. Crossbones deals 2-1(Toughness)=1 click of damage to Captain Ben Daimio. Crossbones gains 1 SA pt. Crossbones takes 1 click of pushing damage.
3) Silver Samurai phases to I-16.
free) Madame Hydra uses her Psychedelic Presence SP to perplex up her own defense value by +2.
Everyone else clears.
(Games end Feb. 19)
ManOfCopper's HYDRA! (home)
1) E Crossbones 47 (3/6) I-15 @@
2) V Gorgon 106 (0/7) KO!
3) R Madame Hydra 75 (5/6) G-15 @@ (perplexing up her own defense by +2)
4) R Silver Samurai 28 (5/5) I-16 @
5) R Hydra Officer 30 (4/4) G-14
6) R HYDRA Footsoldier 14 (0/4) KO!
= Stealth
Theme PC: 0/2
Wildcards: Crossbones
The only team to be copied is Hydra, so Crossbones will be Hydra each turn
Mastermind Instructions: Mastermind will be used on a case-by-case basis.
vs.
clixhunter's B.P.R.D.
1. LE Positron 82 (5/8) E15@
2. V Captain Ben Daimio 65 (3/6) H15
3. R Lobster Johnson 41 (5/5) G11@
4. R Johnny Alpha 41 (5/5) I8
5. R Natalia Kassle 33 (5/5) J11
6. R Hellbaby* 30 (7/7) G16
7. B B.P.R.D. Technician 5 (1/1) D10@
*Not so Special 3
= Stealth
Wildcard declarations
Wildcards are: Positron, Capt. Ben Daimio, Lobster Johnson, Hellbaby All wildcards on your turn will be Danger Girl
*Remember Danger Girl is Just like Skrull make move's, declare attack, roll d6 and if roll 6 cannot take attack, can continue moving if able...but any change of action occurs from that point. (for HSS/Charge/RS).*
$The 2000AD Opponent for the +1 will be Hydra for the match.$
1. Captain Daimio will attack the Hydra Officer Av 9 +1 for 2000AD = 10 vs Dv 16 need a 6 for 2-1 for toughness = 1, and knocking him out of stealth.
Comments: Captain Daimio vs Hydra Officer need a 6
Your Random Roll is: 1,5 = 6
The Officer takes 1
2. Johnny Alpha will TK the heavy object at F11 at the Officer making a ranged attack Av 9 +1 for 2000AD = 10 vs Dv 15 +1 for hindering = 16 need a 6 for the KO
Comments: Johnny Alpha TK HO at Officer need a 6
Your Random Roll is: 6,3 = 9
KO Officer
3. Hellbaby will attack Madam Hydra Av 8 +1 for 2000AD +1for Not so special= 10 vs Dv 16 +2 for Pysch presence = 18. need an 8 for 2
Comments: Hellbaby vs Madam Hydra need a 8
Your Random Roll is: 4,5 = 9
2 to Madam Hydra
Free: Lobster Johnson will outwit Madam Hydra's Psychadelic Presence
Captain Daimio receives an SA, Johnny Alpha receives SA, KO and AST, Hellboy receives an SA
Everyone else clears.
(Games end Feb. 19)
ManOfCopper's HYDRA! (home)
1) E Crossbones 47 (3/6) I-15 @@
2) V Gorgon 106 (0/7) KO!
3) R Madame Hydra 75 (3/6) G-15 @@ -Outwit Psych Presence
4) R Silver Samurai 28 (5/5) I-16 @
5) R Hydra Officer 30 (0/4) KO!
6) R HYDRA Footsoldier 14 (0/4) KO!
= Stealth
Theme PC: 0/2
Wildcards: Crossbones
The only team to be copied is Hydra, so Crossbones will be Hydra each turn
Mastermind Instructions: Mastermind will be used on a case-by-case basis.
vs.
clixhunter's B.P.R.D.
1. LE Positron 82 (5/8) E15
2. V Captain Ben Daimio 65 (3/6) H15@
3. R Lobster Johnson 41 (5/5) G11
4. R Johnny Alpha 41 (5/5) I8@
5. R Natalia Kassle 33 (5/5) J11
6. R Hellbaby* 30 (7/7) G16@
7. B B.P.R.D. Technician 5 (1/1) D10
*Not so Special 3
= Stealth
Wildcard declarations
Wildcards are: Positron, Capt. Ben Daimio, Lobster Johnson, Hellbaby All wildcards on your turn will be Danger Girl
*Remember Danger Girl is Just like Skrull make move's, declare attack, roll d6 and if roll 6 cannot take attack, can continue moving if able...but any change of action occurs from that point. (for HSS/Charge/RS).*
$The 2000AD Opponent for the +1 will be Hydra for the match.$
oh and since our match time frame ends sunday...I am prepared to do two moves tomorrow...and sunday I can post several times since im off if you are around.
Live Theme or Die! (Heroclix Motto)
"got any dragons you need slain?" Oscar Gordon, Glory Road by Robert Heinlein
oh and since our match time frame ends sunday...I am prepared to do two moves tomorrow...and sunday I can post several times since im off if you are around.
Also, with the click Madame Hydra is on, she actually doesn't have Psychedelic Presence to Outwit, but since both characters Lobster Johnson can see are pushed and won't be doing anything and you're out of actions to move Lobster Johnson to a place that could see Silver Samurai, I'm going to go ahead and make my turn,
HYDRA Turn 9A
1) Silver Samurai will push to attempt a B/C/F attack on Captain Ben Daimio. Danger Girl roll is a... 6. Haha, darn it... I guess it's just not in the dice for me this game. Silver Samurai will instead Phase to G-12. Silver Samurai takes a push click.
Everyone else clears.
(Games end Feb. 19)
ManOfCopper's HYDRA! (home)
1) E Crossbones 47 (3/6) I-15
2) V Gorgon 106 (0/7) KO!
3) R Madame Hydra 75 (3/6) G-15
4) R Silver Samurai 28 (4/5) G-12 @@
5) R Hydra Officer 30 (0/4) KO!
6) R HYDRA Footsoldier 14 (0/4) KO!
= Stealth
Theme PC: 0/2
Wildcards: Crossbones
The only team to be copied is Hydra, so Crossbones will be Hydra each turn
Mastermind Instructions: Mastermind will be used on a case-by-case basis.
vs.
clixhunter's B.P.R.D.
1. LE Positron 82 (5/8) E15
2. V Captain Ben Daimio 65 (3/6) H15@
3. R Lobster Johnson 41 (5/5) G11
4. R Johnny Alpha 41 (5/5) I8@
5. R Natalia Kassle 33 (5/5) J11
6. R Hellbaby* 30 (7/7) G16@
7. B B.P.R.D. Technician 5 (1/1) D10
*Not so Special 3
= Stealth
Wildcard declarations
Wildcards are: Positron, Capt. Ben Daimio, Lobster Johnson, Hellbaby All wildcards on your turn will be Danger Girl
*Remember Danger Girl is Just like Skrull make move's, declare attack, roll d6 and if roll 6 cannot take attack, can continue moving if able...but any change of action occurs from that point. (for HSS/Charge/RS).*
$The 2000AD Opponent for the +1 will be Hydra for the match.$
1. Lobster Johnson will take a swing at Silver Samurai Av 8 vs Dv 14 need a 6 for 2
Comments: Lobster vs Samurai need a 6
Your Random Roll is: 3,4 = 7
2 to Silver Samurai
2. Natalia will throw a knife from her hidden position at Silver Samurai Av 9 vs 13. Need a 4 for a hit and the KO
Comments: Natalia vs Samurai need a 4
Your Random Roll is: 6,1 = 7
thats a hit and Samurai falls.
Free: Lobster will outwit Madam Hydra's Combat Reflexes
3. Using willpower, Captain Daimio will take a swing at her Av 9 +1 for 2000AD = 10 vs Dv 16. A 6 will hit and do 2
Comments: Captain Daimio vs Madam Hydra need a 6
Your Random Roll is: 2,5 = 7
2 to Madam Hydra
an SA to each Captain Daimio, Lobster and Natalia. an AST to Lobster, without his outwit no hit for Ben. A Def for Natalia for causing Samurai to not attack (DG), and a KO for Natalia
Everyone else clears.
(Games end Feb. 19)
ManOfCopper's HYDRA! (home)
1) E Crossbones 47 (3/6) I-15
2) V Gorgon 106 (0/7) KO!
3) R Madame Hydra 75 (1/6) G-15
4) R Silver Samurai 28 (0/5) KO!
5) R Hydra Officer 30 (0/4) KO!
6) R HYDRA Footsoldier 14 (0/4) KO!
= Stealth
Theme PC: 0/2
Wildcards: Crossbones
The only team to be copied is Hydra, so Crossbones will be Hydra each turn
Mastermind Instructions: Mastermind will be used on a case-by-case basis.
vs.
clixhunter's B.P.R.D.
1. LE Positron 82 (5/8) E15
2. V Captain Ben Daimio 65 (3/6) H15@@
3. R Lobster Johnson 41 (5/5) G11@
4. R Johnny Alpha 41 (5/5) I8
5. R Natalia Kassle 33 (5/5) J11@
6. R Hellbaby* 30 (7/7) G16
7. B B.P.R.D. Technician 5 (1/1) D10
*Not so Special 3
= Stealth
Wildcard declarations
Wildcards are: Positron, Capt. Ben Daimio, Lobster Johnson, Hellbaby All wildcards on your turn will be Danger Girl
*Remember Danger Girl is Just like Skrull make move's, declare attack, roll d6 and if roll 6 cannot take attack, can continue moving if able...but any change of action occurs from that point. (for HSS/Charge/RS).*
$The 2000AD Opponent for the +1 will be Hydra for the match.$
1) Madame Hydra attempts a B/C/F attack on Captain Ben Daimio. Danger Girl roll is a... 4. It's a 9 against a 16, requiring a roll of a 7. And the roll is... 3,3=6, which is a miss.
2) Crossbones attempts a close-combat attack on Captain Ben Daimio. Danger Girl roll is a... 5. It's a 9 against a 16, requiring a roll of a 7. And the roll is... 4,2=6, which is a miss.
Everyone else clears.
(Games end Feb. 19)
ManOfCopper's HYDRA! (home)
1) E Crossbones 47 (3/6) I-15 @
2) V Gorgon 106 (0/7) KO!
3) R Madame Hydra 75 (1/6) G-15 @
4) R Silver Samurai 28 (0/5) KO!
5) R Hydra Officer 30 (0/4) KO!
6) R HYDRA Footsoldier 14 (0/4) KO!
= Stealth
Theme PC: 0/2
Wildcards: Crossbones
The only team to be copied is Hydra, so Crossbones will be Hydra each turn
Mastermind Instructions: Mastermind will be used on a case-by-case basis.
vs.
clixhunter's B.P.R.D.
1. LE Positron 82 (5/8) E15
2. V Captain Ben Daimio 65 (3/6) H15@@
3. R Lobster Johnson 41 (5/5) G11@
4. R Johnny Alpha 41 (5/5) I8
5. R Natalia Kassle 33 (5/5) J11@
6. R Hellbaby* 30 (7/7) G16
7. B B.P.R.D. Technician 5 (1/1) D10
*Not so Special 3
= Stealth
Wildcard declarations
Wildcards are: Positron, Capt. Ben Daimio, Lobster Johnson, Hellbaby All wildcards on your turn will be Danger Girl
*Remember Danger Girl is Just like Skrull make move's, declare attack, roll d6 and if roll 6 cannot take attack, can continue moving if able...but any change of action occurs from that point. (for HSS/Charge/RS).*
$The 2000AD Opponent for the +1 will be Hydra for the match.$
ouch I felt your pain on those dice rolls..Id pretty much written off Daimio. Now he has a stay of execution...
BPRD Turn 10B
Free: Lobster Johnson will outwit Madam Hydra's Combat Reflexes
1. Hellbaby will take a swipe at Madam Hydra Av 8 +1 for 2000AD TA = 9 vs Dv 15 needs a 6 for the KO
Comments: Hellbaby vs Madam Hydra need a 6
Your Random Roll is: 5,6 = 11
KO Madam Hydra
2. Johnny Alpha will reach out and TK The HO at D13 to make a ranged attack on Crossbones Av 9 vs Dv 15 +1 for hindering = 16. a 7 will do 3 and end the game.
Comments: Johnny Alpha vs Crossbones need a 7
Your Random Roll is: 6,2 = 8
Hit and 3 to Crossbones which ends it.
1 SA and 1 KO to each Hellboy and Johnny Alpha.
Everyone else clears.
(Games end Feb. 19)
ManOfCopper's HYDRA! (home)
1) E Crossbones 47 (0/6) KO!
2) V Gorgon 106 (0/7) KO!
3) R Madame Hydra 75 (0/6) KO!
4) R Silver Samurai 28 (0/5) KO!
5) R Hydra Officer 30 (0/4) KO!
6) R HYDRA Footsoldier 14 (0/4) KO!
= Stealth
Theme PC: 0/2
Wildcards: Crossbones
The only team to be copied is Hydra, so Crossbones will be Hydra each turn
Mastermind Instructions: Mastermind will be used on a case-by-case basis.
vs.
clixhunter's B.P.R.D.
1. LE Positron 82 (5/8) E15
2. V Captain Ben Daimio 65 (3/6) H15
3. R Lobster Johnson 41 (5/5) G11
4. R Johnny Alpha 41 (5/5) I8@
5. R Natalia Kassle 33 (5/5) J11
6. R Hellbaby* 30 (7/7) G16@
7. B B.P.R.D. Technician 5 (1/1) D10
*Not so Special 3
= Stealth
Wildcard declarations
Wildcards are: Positron, Capt. Ben Daimio, Lobster Johnson, Hellbaby All wildcards on your turn will be Danger Girl
*Remember Danger Girl is Just like Skrull make move's, declare attack, roll d6 and if roll 6 cannot take attack, can continue moving if able...but any change of action occurs from that point. (for HSS/Charge/RS).*
$The 2000AD Opponent for the +1 will be Hydra for the match.$
It was nice playing you, CH! Thanks for the game! Yeah, sometimes, the dice just don't work out, I guess, but it certainly wouldn't be any fun without them! Good luck the rest of the season! I think you have a game against my twin brother's Masters of Evil for your first game.