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Yeesh...well hopefully you're getting them all out of the way before the playoffs. :O
Turn 12b)
(free) Leadership roll is a 3
(free) MM8 perplexes up MMB's damage +1
(free) CP token to increase MMB's attack +1
1. MMB takes a swing at Kara. AV 10 vs DV 16. Roll is a 1, 2. Dang, this is a weird game.
2, 3. Gabe increases Agent 9's damage +1 through Shield TA. Gabe takes a shot at Bats. AV 9 vs DV 15. Roll is a 1, 2. Wow....rolls are heading in a bad direction.
4. Clay moves to E22
***********
SHIELD (home)
1) LE Gabriel Jones* 17 pts E21 @ [2 AST]
* Contingency Plan 12 pts $
2) R Mandroid 28 pts F21 [4 AST]
3) R Archangel (CM) 37 pts KOKOKO (injured next game)
4) R Wiccan 54 pts KOKOKO
5) R Lockjaw 24 pts KOKOKO
6) LE Clay Quartermain 22 pts (1/5) E22 @ [3 SA, 1 KO, 1 AST]
7) R Sage 39 pts KOKOKO [2 AST]
8) E Multiple Man 32 pts D19
9) R SHIELD Agent (Cap) 37 pts F22 @ [3 SA]
A) R SHIELD Agent (Cap) 37 pts KOKOKO
B) R Multiple Man 17 pts N17 @@ [1 SA]
C) R Multiple Man 17 pts O14 (2/4)
Blue B) R SHIELD Trooper (Sin) 17 pts KOKOKO [1 SA, 1 KO, 1 AST]
Blue C) Byst Jamie Madrox 7 pts KOKOKO
Total - 397 pts
vs.
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (2/6) O-18
* with Not So Special, 3 pts
2. E Cosmic Boy 70 pts (4/6) P-15 @@
3. E Green Arrow (Connor) 70 pts (0/7) KO'ed!
4. R Batman (Beyond) 64 pts (3/6) I-23
5. R Dream Girl 50 pts (4/5) O-16 @
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) P-17 @@
7. Legionnaire 4 pts KOKOKO
Objects: Tank Turret (Ultra-Heavy), 2 pts (used)
1 HO, 1 LO
Total: 400 pts
Supergirl: 4 SA, 3 KO
Cosmic Boy: 1 SA, 1 AST
Green Arrow: 1 SA
Batman: 3 SA, 2 KO
Dream Girl: 2 AST, 1 DFD
Shvaughn (Question): 4 SA, 2 KO
Tank Turret: used
SO: Shield Disruptor: destroyed
HO: P24
LO: O24, P-13
BFC: Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
1. Supergirl attacks MMB. 9 v 16-1. Roll=6,2. Hits for 3 damage. Supergirl gets 1 SA.
2. Batman attacks Mandroid. 8 v 15. Roll=1,2. Miss.
***********
SHIELD (home)
1) LE Gabriel Jones* 17 pts E21 @ [2 AST]
* Contingency Plan 12 pts $
2) R Mandroid 28 pts F21 [4 AST]
3) R Archangel (CM) 37 pts KOKOKO (injured next game)
4) R Wiccan 54 pts KOKOKO
5) R Lockjaw 24 pts KOKOKO
6) LE Clay Quartermain 22 pts (1/5) E22 @ [3 SA, 1 KO, 1 AST]
7) R Sage 39 pts KOKOKO [2 AST]
8) E Multiple Man 32 pts D19
9) R SHIELD Agent (Cap) 37 pts F22 @ [3 SA]
A) R SHIELD Agent (Cap) 37 pts KOKOKO
B) R Multiple Man 17 pts N17 @@ (1/4) [1 SA]
C) R Multiple Man 17 pts O14 (2/4)
Blue B) R SHIELD Trooper (Sin) 17 pts KOKOKO [1 SA, 1 KO, 1 AST]
Blue C) Byst Jamie Madrox 7 pts KOKOKO
Total - 397 pts
vs.
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (2/6) O-18 @
* with Not So Special, 3 pts
2. E Cosmic Boy 70 pts (4/6) P-15
3. E Green Arrow (Connor) 70 pts (0/7) KO'ed!
4. R Batman (Beyond) 64 pts (3/6) I-23 @
5. R Dream Girl 50 pts (4/5) O-16
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) P-17
7. Legionnaire 4 pts KOKOKO
Objects: Tank Turret (Ultra-Heavy), 2 pts (used)
1 HO, 1 LO
Total: 400 pts
Supergirl: 5 SA, 3 KO
Cosmic Boy: 1 SA, 1 AST
Green Arrow: 1 SA
Batman: 3 SA, 2 KO
Dream Girl: 2 AST, 1 DFD
Shvaughn (Question): 4 SA, 2 KO
Tank Turret: used
SO: Shield Disruptor: destroyed
HO: P24
LO: O24, P-13
BFC: Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
2. MMC takes a swing at Cos. AV 6 vs DV 16. Roll is a 6, 2 for a miss.
(free) CP token
***********
SHIELD (home)
1) LE Gabriel Jones* 17 pts E21 [2 AST]
* Contingency Plan 12 pts $$
2) R Mandroid 28 pts F21 [4 AST]
3) R Archangel (CM) 37 pts KOKOKO (injured next game)
4) R Wiccan 54 pts KOKOKO
5) R Lockjaw 24 pts KOKOKO
6) LE Clay Quartermain 22 pts (1/5) E22 [3 SA, 1 KO, 1 AST]
7) R Sage 39 pts KOKOKO [2 AST]
8) E Multiple Man 32 pts H21 @
9) R SHIELD Agent (Cap) 37 pts F22 [3 SA]
A) R SHIELD Agent (Cap) 37 pts KOKOKO
B) R Multiple Man 17 pts N17 (1/4) [1 SA]
C) R Multiple Man 17 pts O14 (2/4) @
Blue B) R SHIELD Trooper (Sin) 17 pts KOKOKO [1 SA, 1 KO, 1 AST]
Blue C) Byst Jamie Madrox 7 pts KOKOKO
Total - 397 pts
vs.
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (2/6) O-18 @
* with Not So Special, 3 pts
2. E Cosmic Boy 70 pts (4/6) P-15
3. E Green Arrow (Connor) 70 pts (0/7) KO'ed!
4. R Batman (Beyond) 64 pts (3/6) I-23 @
5. R Dream Girl 50 pts (4/5) O-16
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) P-17
7. Legionnaire 4 pts KOKOKO
Objects: Tank Turret (Ultra-Heavy), 2 pts (used)
1 HO, 1 LO
Total: 400 pts
Supergirl: 5 SA, 3 KO
Cosmic Boy: 1 SA, 1 AST
Green Arrow: 1 SA
Batman: 3 SA, 2 KO
Dream Girl: 2 AST, 1 DFD
Shvaughn (Question): 4 SA, 2 KO
Tank Turret: used
SO: Shield Disruptor: destroyed
HO: P24
LO: O24, P-13
BFC: Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
1. Dream Girl breaks away. Roll=6. She flies to P-17, putting Shvaughn in O-17.
Free) Shvaughn perplexes MMC's Defense by -1.
2. Cosmic Boy attacks MMC. 9 v 15-1. Roll=5,1. Hits for 2 damage, and MMC is KO'd. Cosmic Boy gets 1 SA and 1 KO.
***********
SHIELD (home)
1) LE Gabriel Jones* 17 pts E21 [2 AST]
* Contingency Plan 12 pts $$
2) R Mandroid 28 pts F21 [4 AST]
3) R Archangel (CM) 37 pts KOKOKO (injured next game)
4) R Wiccan 54 pts KOKOKO
5) R Lockjaw 24 pts KOKOKO
6) LE Clay Quartermain 22 pts (1/5) E22 [3 SA, 1 KO, 1 AST]
7) R Sage 39 pts KOKOKO [2 AST]
8) E Multiple Man 32 pts H21 @
9) R SHIELD Agent (Cap) 37 pts F22 [3 SA]
A) R SHIELD Agent (Cap) 37 pts KOKOKO
B) R Multiple Man 17 pts N17 (1/4) [1 SA]
C) R Multiple Man 17 pts KOKOKO
Blue B) R SHIELD Trooper (Sin) 17 pts KOKOKO [1 SA, 1 KO, 1 AST]
Blue C) Byst Jamie Madrox 7 pts KOKOKO
Total - 397 pts
vs.
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (2/6) O-18
* with Not So Special, 3 pts
2. E Cosmic Boy 70 pts (4/6) P-15 @
3. E Green Arrow (Connor) 70 pts (0/7) KO'ed!
4. R Batman (Beyond) 64 pts (3/6) I-23
5. R Dream Girl 50 pts (4/5) P-17 @
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) O-17
7. Legionnaire 4 pts KOKOKO
Objects: Tank Turret (Ultra-Heavy), 2 pts (used)
1 HO, 1 LO
Total: 400 pts
Supergirl: 5 SA, 3 KO
Cosmic Boy: 2 SA, 1 KO, 1 AST
Green Arrow: 1 SA
Batman: 3 SA, 2 KO
Dream Girl: 2 AST, 1 DFD
Shvaughn (Question): 4 SA, 2 KO
Tank Turret: used
SO: Shield Disruptor: destroyed
HO: P24
LO: O24, P-13
BFC: Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
(free) Mandroid and Gabe increase Agent 9's range +2
(free) 2 CP tokens to increase Agent 9's attack +2
1. Agent 9 RS to F20 and takes a shot at Kara. AV 11 vs DV 16. Roll is a 4, 3. Super senses roll is a 1. Dang...finally. Kara takes 2 clicks and is KO'ed. 1 SA, 1 KO to Agent 9, 1 AST to MM8, 1 AST to Mandroid, 1 AST to Gabe.
2, 3, 4. Mandroid and Gabe use the Shield TA to increase Clay's damage +2. Clay takes a shot at Bats. AV 7 vs DV 15. Roll is a crit miss. Yeouch....he's KO'ed. Bats gets the KO. Man, glad I brought my 2nd stringers. Yeesh. Although why am I surprised with how all the rolls have been heading.
***********
SHIELD (home)
1) LE Gabriel Jones* 17 pts E21 @ [3 AST]
* Contingency Plan 12 pts
2) R Mandroid 28 pts F21 @ [5 AST]
3) R Archangel (CM) 37 pts KOKOKO (injured next game)
4) R Wiccan 54 pts KOKOKO
5) R Lockjaw 24 pts KOKOKO
6) LE Clay Quartermain 22 pts (0/5) KO'ed [3 SA, 1 KO, 1 AST] (injured next game)
7) R Sage 39 pts KOKOKO [2 AST]
8) E Multiple Man 32 pts H21 [1 AST]
9) R SHIELD Agent (Cap) 37 pts F20 @ [4 SA, 1 KO]
A) R SHIELD Agent (Cap) 37 pts KOKOKO
B) R Multiple Man 17 pts N17 (1/4) [1 SA]
C) R Multiple Man 17 pts KOKOKO
Blue B) R SHIELD Trooper (Sin) 17 pts KOKOKO [1 SA, 1 KO, 1 AST]
Blue C) Byst Jamie Madrox 7 pts KOKOKO
Total - 397 pts
vs.
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (0/6) KO'ed!
* with Not So Special, 3 pts
2. E Cosmic Boy 70 pts (4/6) P-15 @
3. E Green Arrow (Connor) 70 pts (0/7) KO'ed!
4. R Batman (Beyond) 64 pts (3/6) I-23
5. R Dream Girl 50 pts (4/5) P-17 @
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) O-17
7. Legionnaire 4 pts KOKOKO
Objects: Tank Turret (Ultra-Heavy), 2 pts (used)
1 HO, 1 LO
Total: 400 pts
Supergirl: 5 SA, 3 KO
Cosmic Boy: 2 SA, 1 KO, 1 AST
Green Arrow: 1 SA
Batman: 3 SA, 3 KO
Dream Girl: 2 AST, 1 DFD
Shvaughn (Question): 4 SA, 2 KO
Tank Turret: used
SO: Shield Disruptor: destroyed
HO: P24
LO: O24, P-13
BFC: Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
1. Cosmic Boy pushes to attack MMC. 9 v 14-1. Roll=1,5. Hits for 2 damage, and MMC is KO'd. Cosmic Boy gets 1 SA and 1 KO. No push damage because of willpower.
2. Shvaughn creates a smoke cloud in P-15, P-16, P-17, and P-18.
3. Dream Girl pushes to fly in place, carrying Shvaughn to P-16.
Free) Dream Girl and Cosmic Boy copy Batman Ally TA.
4. Batman attacks the Mandroid. 8 v 15. Roll=4,2. Miss.
***********
SHIELD (home)
1) LE Gabriel Jones* 17 pts E21 @ [3 AST]
* Contingency Plan 12 pts
2) R Mandroid 28 pts F21 @ [5 AST]
3) R Archangel (CM) 37 pts KOKOKO (injured next game)
4) R Wiccan 54 pts KOKOKO
5) R Lockjaw 24 pts KOKOKO
6) LE Clay Quartermain 22 pts (0/5) KO'ed [3 SA, 1 KO, 1 AST] (injured next game)
7) R Sage 39 pts KOKOKO [2 AST]
8) E Multiple Man 32 pts H21 [1 AST]
9) R SHIELD Agent (Cap) 37 pts F20 @ [4 SA, 1 KO]
A) R SHIELD Agent (Cap) 37 pts KOKOKO
B) R Multiple Man 17 pts KOKOKO [1 SA]
C) R Multiple Man 17 pts KOKOKO
Blue B) R SHIELD Trooper (Sin) 17 pts KOKOKO [1 SA, 1 KO, 1 AST]
Blue C) Byst Jamie Madrox 7 pts KOKOKO
Total - 397 pts
vs.
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (0/6) KO'ed!
* with Not So Special, 3 pts
2. E Cosmic Boy 70 pts (4/6) P-15 @@
3. E Green Arrow (Connor) 70 pts (0/7) KO'ed!
4. R Batman (Beyond) 64 pts (3/6) I-23 @
5. R Dream Girl 50 pts (3/5) P-17 @@
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) P-16 @
7. Legionnaire 4 pts KOKOKO
Objects: Tank Turret (Ultra-Heavy), 2 pts (used)
1 HO, 1 LO
Total: 400 pts
Supergirl: 5 SA, 3 KO
Cosmic Boy: 3 SA, 2 KO, 1 AST
Green Arrow: 1 SA
Batman: 3 SA, 3 KO
Dream Girl: 2 AST, 1 DFD
Shvaughn (Question): 4 SA, 2 KO
Tank Turret: used
SO: Shield Disruptor: destroyed
HO: P24
LO: O24, P-13
BFC: Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
You know, I'd be pretty interested to see what the stats was for all the rolls this game. I bet it'd be an abnormally high percentage for rolls 5 and under.
Last turn!
(free) MM8 perplexes up Agent 9's attack +1
1, 2, 3. Gabe and Mandroid push to increase Agent 9's damage +2. Agent 9 takes a shot at Bats. AV 10 vs DV 15. Roll is yet another crit miss. Ugly...just plain ugly. They all take a push click and another click for Agent 9. And that's the end of a very bad game. I hope I used up all my bad luck in this game as well. :O
***********
SHIELD (home)
1) LE Gabriel Jones* 17 pts (3/4) E21 @@ [3 AST]
* Contingency Plan 12 pts
2) R Mandroid 28 pts (3/4) F21 @@ [5 AST]
3) R Archangel (CM) 37 pts KOKOKO (injured next game)
4) R Wiccan 54 pts KOKOKO
5) R Lockjaw 24 pts KOKOKO
6) LE Clay Quartermain 22 pts (0/5) KO'ed [3 SA, 1 KO, 1 AST] (injured next game)
7) R Sage 39 pts KOKOKO [2 AST]
8) E Multiple Man 32 pts H21 [1 AST]
9) R SHIELD Agent (Cap) 37 pts (3/4) F20 @@ [4 SA, 1 KO] (injured next game)
A) R SHIELD Agent (Cap) 37 pts KOKOKO
B) R Multiple Man 17 pts KOKOKO [1 SA]
C) R Multiple Man 17 pts KOKOKO
Blue B) R SHIELD Trooper (Sin) 17 pts KOKOKO [1 SA, 1 KO, 1 AST]
Blue C) Byst Jamie Madrox 7 pts KOKOKO
Total - 397 pts
vs.
Legion of Super Heroes
1. R Supergirl* (FFSM) 100 pts (0/6) KO'ed!
* with Not So Special, 3 pts
2. E Cosmic Boy 70 pts (4/6) P-15 @@
3. E Green Arrow (Connor) 70 pts (0/7) KO'ed!
4. R Batman (Beyond) 64 pts (3/6) I-23 @
5. R Dream Girl 50 pts (3/5) P-17 @@
6. Shvaughn Erin (R Question (AA)) 37 pts (5/5) P-16 @
7. Legionnaire 4 pts KOKOKO
Objects: Tank Turret (Ultra-Heavy), 2 pts (used)
1 HO, 1 LO
Total: 400 pts
Supergirl: 5 SA, 3 KO
Cosmic Boy: 3 SA, 2 KO, 1 AST
Green Arrow: 1 SA
Batman: 3 SA, 3 KO
Dream Girl: 2 AST, 1 DFD
Shvaughn (Question): 4 SA, 2 KO
Tank Turret: used
SO: Shield Disruptor: destroyed
HO: P24
LO: O24, P-13
BFC: Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Map: Crater
Manager of the Heroclix Fantasy League's Legion of Super Heroes
1) LE Gabriel Jones* 17 pts (3/4) E21 @@ [3 AST]
* Contingency Plan 12 pts
2) R Mandroid 28 pts (3/4) F21 @@ [5 AST]
3) R Archangel (CM) 37 pts KOKOKO (injured next game)
4) R Wiccan 54 pts KOKOKO
5) R Lockjaw 24 pts KOKOKO
6) LE Clay Quartermain 22 pts (0/5) KO'ed [3 SA, 1 KO, 1 AST] (injured next game)
7) R Sage 39 pts KOKOKO [2 AST]
8) E Multiple Man 32 pts H21 [1 AST]
9) R SHIELD Agent (Cap) 37 pts (3/4) F20 @@ [4 SA, 1 KO] (injured next game)
A) R SHIELD Agent (Cap) 37 pts KOKOKO
B) R Multiple Man 17 pts KOKOKO [1 SA]
C) R Multiple Man 17 pts KOKOKO
Blue B) R SHIELD Trooper (Sin) 17 pts KOKOKO [1 SA, 1 KO, 1 AST]
Blue C) Byst Jamie Madrox 7 pts KOKOKO
Total - 397 pts
Final Stats:
Tanis11's SHIELD
C: 1) V Nick Fury (Cap)* 109 pts [1 SA] [5 KO] [10 AST] [1 DFD]
C: 2) R Multiple Man 17 pts x1 [6 SA] [1 KO] [9 AST] [1 DFD]
E Multiple Man (GSX) 44 pts x3
3) V Winter Soldier**** 70 pts [10 SA] [7 KO] [3 AST]
4) V Yondu** 53 pts [5 SA] [1 KO] [4 AST]
5) R Scarlet Witch (Ult) 35 pts [9 SA] [4 KO] [12 AST]
6) R Archangel (CM) 37 pts
7) R Wiccan 54 pts
8) V Gabe Jones (Cap) 65 pts [1 SA] [1 KO] [4 AST]
9) R Lockjaw 24 pts
10) LE Clay Quartermain 22 pts [7 SA] [2 KO] [3 AST]
11) R Falcon 30 pts [3 SA] [1 AST]
12) R Mandroid*** 28 pts x2 [1 SA] [18 AST] [11 DFD]
13) R Shield Trooper (Sin) 17 pts x1 [1 SA] [3 KO] [2 AST]
E Shield Sniper (Sin) 22 pts x1
V Shield Agent (Sin) 29 pts x1
14) R Shield Specialist^ 37 pts [2 SA] [5 AST]
15) R Shield Agent 37 pts x2 [17 SA] [4 KO] [2 AST]
16) LE Jane Foster^^ 16 pts [10 SA]
17) R Sage 39 pts [2 AST]
Team Feat: Contingency Plan 12 pts
SO: SHIELD Disruptor
*Contingency Plan 12 pts
** Opportunist 10 pts, Loner 5 pts, Armor Piercing 10 pts
*** Endurance 5 pts
**** Trick Shot 20 pts, Lucky Break 5 pts, Not So Special 3 pts
^ Invigorate 10 pts
^^ Invigorate 10 pts
Upgrades: 11/12
Total RPs - 107
Manager of the Heroclix Fantasy League's Legion of Super Heroes
LSH Game Stats
Supergirl: 5 SA, 3 KO
Cosmic Boy: 3 SA, 2 KO, 1 AST
Green Arrow: 1 SA
Batman: 3 SA, 3 KO
Dream Girl: 2 AST, 1 DFD
Shvaughn (Question): 4 SA, 2 KO
LSH Cumulative Stats (changes in red)
E Supergirl (SM) 200 pts
SA[11] KO[7] AST[0] DFD[0]
R Dream Girl 50 pts
SA[1] KO[0] AST[9] DFD[3]
E Cosmic Boy (LS) 70 pts
SA[7] KO[5] AST[4] DFD[1]
R Batman (Beyond) 64 pts
SA[7] KO[6] AST[5] DFD[0]
V Sun Boy 79 pts*
SA[3] KO[0] AST[0] DFD[0]
R Phantom Girl 40 pts
SA[0] KO[0] AST[0] DFD[0]
E Dawnstar 60
SA[0] KO[0] AST[0] DFD[0]
R Saturn Girl 44 pts
SA[1] KO[0] AST[1] DFD[0]
R Victor Mancha 96 RPs
SA[1] KO[0] AST[0] DFD[0]
R The Question (AA) 37 pts
SA[9] KO[4] AST[5] DFD[4]
R Sargon the Sorcerer 57 pts
SA[1] KO[0] AST[2] DFD[1]
R Brainiac 5 40 pts
SA[0] KO[0] AST[0] DFD[0]
R Live Wire 22 pts
SA[2] KO[1] AST[0] DFD[0]
BYS Legionnaire 4 pts
SA[0] KO[0] AST[0] DFD[0]
Green Arrow (Connor) 70 pts**
SA[3] KO[0] AST[0] DFD[0]
* Nova Blast 10 pts
** Trick Shot 20 pts
Special Objects: Tank Turret
Upgrades: 5/12
Upgrades
1. Supergirl uses her SAs to upgrade to her Vet.
2. Cosmic Boy uses his KOs to get Contingency Plan.
3. Batman uses his KOs to get Outsmart.
LSH Cumulative Stats, after upgrades (changes in red)
V Supergirl (OR) 232 pts
SA[0] KO[7] AST[0] DFD[0]
R Dream Girl 50 pts
SA[1] KO[0] AST[9] DFD[3]
E Cosmic Boy (LS) 70 pts***
SA[7] KO[0] AST[4] DFD[1]
R Batman (Beyond) 64 pts****
SA[7] KO[0] AST[5] DFD[0]
V Sun Boy 79 pts*
SA[3] KO[0] AST[0] DFD[0]
R Phantom Girl 40 pts
SA[0] KO[0] AST[0] DFD[0]
E Dawnstar 60
SA[0] KO[0] AST[0] DFD[0]
R Saturn Girl 44 pts
SA[1] KO[0] AST[1] DFD[0]
R Victor Mancha 96 RPs
SA[1] KO[0] AST[0] DFD[0]
R The Question (AA) 37 pts
SA[9] KO[4] AST[5] DFD[4]
R Sargon the Sorcerer 57 pts
SA[1] KO[0] AST[2] DFD[1]
R Brainiac 5 40 pts
SA[0] KO[0] AST[0] DFD[0]
R Live Wire 22 pts
SA[2] KO[1] AST[0] DFD[0]
BYS Legionnaire 4 pts
SA[0] KO[0] AST[0] DFD[0]
Green Arrow (Connor) 70 pts**
SA[3] KO[0] AST[0] DFD[0]
* Nova Blast 10 pts
** Trick Shot 20 pts
*** Contingency Plan, 12 pts
**** Outsmart, 10 pts
Special Objects: Tank Turret, 2 pts
Upgrades: 8/12
RPs before Game 8: 25
RPs after Game 8: 30
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America