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Best if a flyer can taxi warblade, as they can move, and then throw up 2 squares of blocking terrain. Then next turn, before Warblade charges, he can throw up two squares again to protect his teammates while he charges out and attacks two turns in a row with Indom. Always dangerous offensively, but it does seem like half the actions taken by Warblade will be regen actions. Indomitable should help out getting some attacks in though.
Fortunately this guy is unique and can only place 2 markers, but still 2 free markers every turn if he isn't doing anything. You can still wall up a character with that on many maps, if you have reason to do so.
Interesting dial. Free action Barrier is always more useful than it sounds. The trick to this piece will be knowing the dial both in terms of using it and fighting against it. The defense is just a little too low and a little too inconsistent for him to be an upper-tier figure.
Any time I can get a free power activation coupled with another power (toughness in this case), I have no issues what so ever.
He'll definately be giving Grifter something to hide behind as they advance up the field.