You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
The upfront poison is interesting, but I think I really like this Robin for what he brings to the table. Being able to Charge/Exploit is dangerously delicious, and if he manages to evade hits with that 18 defense (it looks stellar in sealed with the lowered attack values floating around), his prey has to deal with poison next round. If he does take a crack, he can be dangerous on every one of his clicks, from the mid dial Willpower/Blades to those last clocks of Combat Reflexes/Exploit. A really nice little figure that will do wonderful no matter where you plunk him.
I agree that this is a very dangerous representation of Robin, and will get a lot of use on my Teen Titans and Bat teams, but I am always bothered by dials that don't represent the sculpt. Robin is holding his version of the batarang and yet he has no range.
70 points for healthy keywords, healthy defense, mid-dial B/C/F, and a good speed on Charge? Yeah, this is definitely Damian Wayne through and through. Very happy with this dial.
With the TAs and Keywords in this set I really wonder if the guys at WK making dials have ever actually read anything about the characters they are representing....
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
I used him last night, but I want to make sure this works the way I think it works. I took Robin w/ a 10pt Utility Belt and the Batmobile. Prep time to a +2 click (exploit weakness) and jump in the Batmobile. On a subsequent turn replace combat values on the Batmobile to 12/11/20/4 and charge w/ exploit (printed, not from the belt obv). Does this work? It seems like a weird case of "modify then replace" which seems backwards. Then Robin takes his click and jumps out and jumps back in over the next 2 turns. Still not taking a non-free action, he still has +2 click on belt and does the same thing. Then can jump out still having +2 and exploit (from the belt) for his next action on his BCF click.
I used him last night, but I want to make sure this works the way I think it works. I took Robin w/ a 10pt Utility Belt and the Batmobile. Prep time to a +2 click (exploit weakness) and jump in the Batmobile. On a subsequent turn replace combat values on the Batmobile to 12/11/20/4 and charge w/ exploit (printed, not from the belt obv). Does this work? It seems like a weird case of "modify then replace" which seems backwards. Then Robin takes his click and jumps out and jumps back in over the next 2 turns. Still not taking a non-free action, he still has +2 click on belt and does the same thing. Then can jump out still having +2 and exploit (from the belt) for his next action on his BCF click.
I'm not sure if that works. Since the Pilot is removed from the map, I would say that the belt stops working on him for the duration that he is removed. I believe we need more clarification on how relics and resources interact with vehicles.
I agree that this is a very dangerous representation of Robin, and will get a lot of use on my Teen Titans and Bat teams, but I am always bothered by dials that don't represent the sculpt. Robin is holding his version of the batarang and yet he has no range.
I've had that same complaint with some of the Wonder Woman sculpts, they give her a sword and no B/C/F.
Guy Gardner solves his problems with a chainsaw and he never has the same problem twice...
I used him last night, but I want to make sure this works the way I think it works. I took Robin w/ a 10pt Utility Belt and the Batmobile. Prep time to a +2 click (exploit weakness) and jump in the Batmobile. On a subsequent turn replace combat values on the Batmobile to 12/11/20/4 and charge w/ exploit (printed, not from the belt obv). Does this work? It seems like a weird case of "modify then replace" which seems backwards. Then Robin takes his click and jumps out and jumps back in over the next 2 turns. Still not taking a non-free action, he still has +2 click on belt and does the same thing. Then can jump out still having +2 and exploit (from the belt) for his next action on his BCF click.
This definitely does not work. You can still do a 10/3 EW since the pilot ability gives a +1 to any replaced stats from this guy, and the EW works of course, but you don't get the belt's effects at all while Damian's off the map.
I used him last night, but I want to make sure this works the way I think it works. I took Robin w/ a 10pt Utility Belt and the Batmobile. Prep time to a +2 click (exploit weakness) and jump in the Batmobile. On a subsequent turn replace combat values on the Batmobile to 12/11/20/4 and charge w/ exploit (printed, not from the belt obv). Does this work? It seems like a weird case of "modify then replace" which seems backwards. Then Robin takes his click and jumps out and jumps back in over the next 2 turns. Still not taking a non-free action, he still has +2 click on belt and does the same thing. Then can jump out still having +2 and exploit (from the belt) for his next action on his BCF click.
Also, its replace then modify. not the other way around.
When people complain about inaccurate sculpts I'm positive this one gets mentioned a lot - why is Damian holding a batarang yet has 0 range? Frustrating, no? Well, I've come up with the answer. Contrary to popular belief, that's not a batarang - it's a comb. Damian Wayne is Bruce's son and wants to make sure he's always looking his best - even on the battlefield. I dub this fig "hair-combing Robin".
Do you like DC comics from the 1980s? So do I. Check out: www.dcinthe80s.com.