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Now you're introducing real world logic into a game. They don't mesh all that well. Also what makes you think the characters are falling? Why not sliding? Does everything that breaks during an earthquake always go straight down? If a bridge broke only on one end, will the entire bridge just drop out of the air or would only the side that broke drop which will cause everything on the bridge to slide towards it as it lowered? Perhaps it was a multi-tier break where the bridge broke, caught on something halfway and then that something broke. Would the stop in the middle be enough to cause the character to not take damage? Why is there no objects created during the quake? Does everything magically meld together after the quake so there are no loose stones or furniture around? Are the characters all unable to catch themselves or at least grab onto something momentarily to slow their fall?
No. They all fall at a tremendously high velocity. The damage is due to catching your eyelid on a nail as you fall, though, not from the impact.
Now you're introducing real world logic into a game. They don't mesh all that well. Also what makes you think the characters are falling? Why not sliding? Does everything that breaks during an earthquake always go straight down? If a bridge broke only on one end, will the entire bridge just drop out of the air or would only the side that broke drop which will cause everything on the bridge to slide towards it as it lowered? Perhaps it was a multi-tier break where the bridge broke, caught on something halfway and then that something broke. Would the stop in the middle be enough to cause the character to not take damage? Why is there no objects created during the quake? Does everything magically meld together after the quake so there are no loose stones or furniture around? Are the characters all unable to catch themselves or at least grab onto something momentarily to slow their fall?
Quote : Originally Posted by Harpua
No. They all fall at a tremendously high velocity. The damage is due to catching your eyelid on a nail as you fall, though, not from the impact.
You can't actually see the map that well in the pics, and I have yet to see it in person, but I'm willing to bet that all that level 1 elevation in the first map turns into level 2 elevation in the second map of Wayne Manor and that the Bat Cave becomes level 1 elevation.
So truly everyone is falling up!
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
So, out of curiosity, why is there no official ruling on this official, and rather prominent, scenario rule?
Is it just that it's currently under discussion between the rules deputies/RA/design, or should we expect to not ever see an official ruling?
You have seen the official ruling. It is what I said above.
Your first statement is in error. There is no official scenario, thus there is no official scenario rule. All you have is a suggested scenario which you may interpret however you wish.
You will never see an official ruling.
Your first statement is in error. There is no official scenario, thus there is no official scenario rule. All you have is a suggested scenario which you may interpret however you wish.
But how is an ability on an official map different than that on an official character clix?
But how is an ability on an official map different than that on an official character clix?
The "Quake" rule is not on the map. It is printed on the materials that accompany the OP kit.
Quote
Additional No Man’s Land Scenario Rules: (Recommended, to be played on Pre-#‐Quake map)
QUAKE: At the end of each player's turn, that player rolls 2d6. On a result of 3 or less, replace this map with the Blackgate Prison (post-#‐quake) map. Characters are placed in the same square they currently occupy on the new map. Any character that now is illegally placed is dealt one (1) unavoidable damage and is moved to the next closest square(s) it can occupy by its controller.
It's on the first map of the prison that I have. A nice orange paragraph in the corner. I think it also covers the catwalk of that map as well.
Edit- I'm probably wrong on this as I don't have the map with me and am going from memory.
That orange text ONLY covers the catwalk.
As I said above, the Quake rules are not official in any way. They are merely a suggestion of something that venues may do if the venue feels it will enhance the experience, but how the rule is implemented, if it is at all, is up to the venue.
You will never see this Quake map rule in the PG.
You have the official answer. The official answer to all questions regarding the suggested Quake mechanic is exactly what I've been saying...it is up to the judge and venue to decide.