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A question came up at my tournament today and I have been unable to find an answer for it. I know all the usual rules that come from elevated and line of fire but this is a unique one.
The attacking piece is standing on a square that has line of fire when drawing a diagonal to the defending piece, but the are two square next to him...let me explain.
On the batcave indoor map from the current set
Attacker is standing on square C21 and the defender is on E19. Do C20 and D21 pinch and therefore block line of fire or does the straight line drawn between them prevail?
A= Attacker on elevation 2
E= Elevation 2
O= Opposing on Elevation 1
Then line of fire would be blocked by the 2 squares of elevation 2.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Line of sight is blocked. It has to do with line of sight not being able to go through two lines of elevation. Since the two lines meet at the intersection, then the attacker is attempting to draw line of sight between both lines, therefore line of sight is blocked. To me, that is very counter intuitive, but then again there are many things about this game that are.
It is line of FIRE. There is no line of sight in the game.
The simple trick for intersections is to imagine the line of fire being drawn is a string.
If the string crosses exactly on an intersection, take your finger and pull the imaginary string so that it bends and goes through one of the squares making that intersection. Note how the LoF would behave if it passed through that square.
Now bend it the other way and make the same note.
It is line of FIRE. There is no line of sight in the game.
Not looking to be difficult, but what is the big deal with calling it LOS? I have yet to meet anyone who does not understand what I mean when I say LOS.
For that matter, line of sight makes more sense than line of fire since there are several situation in this game were no range attack is made, but line of sight must be checked.
Not looking to be difficult, but what is the big deal with calling it LOS? I have yet to meet anyone who does not understand what I mean when I say LOS.
For that matter, line of sight makes more sense than line of fire since there are several situation in this game were no range attack is made, but line of sight must be checked.
Because then we get people thinking they are two different things. I've seen posts where people have said that a character has line of sight, but not line of fire. It gets rather confusing when that happens.
That's why we encourage people to use the correct terminology.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Because then we get people thinking they are two different things. I've seen posts where people have said that a character has line of sight, but not line of fire. It gets rather confusing when that happens.
That's why we encourage people to use the correct terminology.
I understand that LOF can't be drawn to a lower elevation unless you're on the edge square, but say, if my character is up on Level3 do I have a LOF to any of the squares on any of the squares all the way down on Level 1? or will the squares of Level 2 get in the way?
From a real world perspective the answer to this is dependent on the Y axis or height. But since our maps are flat, what is the ruling on this?
I understand that LOF can't be drawn to a lower elevation unless you're on the edge square, but say, if my character is up on Level3 do I have a LOF to any of the squares on any of the squares all the way down on Level 1? or will the squares of Level 2 get in the way?
From a real world perspective the answer to this is dependent on the Y axis or height. But since our maps are flat, what is the ruling on this?
The rule simply states that LOF can only cross the edge of the square occupied by the higher character. It does not matter how many levels are between the two figures. For example if a character on level 4 can draw LOF to a character on level 1 without crossing any red lines except for the edge of the square it is in, then it can make the attack. On the other hand, if there is terrain on level 2 or 3 between the two characters, then no LOF since the level 4 character would be crossing the red line of its occupied square and the red line of the lower elevation.
4 4 4 4 A 4 4 4
1 1 1 1 1 T 1 1
(A)ttacker on level 4 can draw LOF to (T)arget on level 1 since LOF only crosses red line between levels 4 and 1.
4 4 4 4 A 4 4 4
4 4 2 2 2 2 4 4
4 4 1 1 T 1 4 4
Attacker cannot draw LOF to target since LOF crosses red line between levels 4 and 2 and levels 2 and 1.
I understand that LOF can't be drawn to a lower elevation unless you're on the edge square, but say, if my character is up on Level3 do I have a LOF to any of the squares on any of the squares all the way down on Level 1? or will the squares of Level 2 get in the way?
From a real world perspective the answer to this is dependent on the Y axis or height. But since our maps are flat, what is the ruling on this?
If the LOF from Level 3 to Level 1 passes through a level 2 square, it's blocked.