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So standard for mat rules we don't deviate form them FF are considered a part of their sets.
Here are some teams I was thinking about, any comments or ideas are welcome, you guys really helped me with during IG but i figured some more team idea might help ideas come.
147 SOG040 Deathstroke
153 SM029 Silver Banshee
83 BM101 Renegade
7 NMLR100 Utility Belt
1 NMLR102 Batarangs
1 NMLR102 Batarangs
1 NMLR102 Batarangs
1 NMLR102 Batarangs
1 NMLR102 Batarangs
1 NMLR101 Gas Pellets/Smoke Grenade
3 ATA006 The Society (on silver banshee giving her outwit protection)
399 points
calculator TA gives renegade and deathstroke mystics, and the belt on silver banshee gives her a 7 running shot, with 10 actual range to threaten most of the map (this is of course after switching to +2 and outwit). I'll be utilizing a lot of the hindering to move deathstroke around and blast people, while renegade simply moves to assist with his +1 to damage, as I dont see silver or deathstroke missing a lot with their top dial defenses. I tested it yesterday and blasted the nightwing batgirl duo for 7 dmg after all my buffs and a crit with a running shot pulse wave with 6 range. This team is devastating to say the least, so if you feel like running a society theme team, go to town.
Setup - Utility Belt begins the game on the green line. After forces are revealed, attach up to one Utility Belt Costume [costume symbol] if the Costume Slot is active and as many Utility Belt Items [belt symbol] as there are active slots (no more than three of any specific Utility Belt Item). The Utility Belt has no KO click and may rotate past the starting line.
With great power comes greater power to extort others!
(no more than three of any specific Utility Belt Item).
Was bouts ta chime in with the same thing when i saw 5 batarangs was like wtf, how?
Also the team im gunna use is
139 BM053B The Caped Crusader
15 BM099B Flock of Bats (Brown)
13 BM099A Flock of Bats (Black)
42 BM031 Alfred Pennyworth
67 NML002 Batgirl
100 BM055 The Insider
70 BM017 Robin
7 NMLR100 Utility Belt
1 NMLR101 Gas Pellets/Smoke Grenade
1 NMLR102 Batarangs
1 NMLR101 Gas Pellets/Smoke Grenade
1 NMLR102 Batarangs
1 NMLR101 Gas Pellets/Smoke Grenade
25 FFBM005 Alfred Pennyworth
13 BM099A Flock of Bats (Black)
4 ATA036 Justice League (Silver Age)
500 Total
Have the crusader prep time to +2 and flurry. Insiders moves and carrys him, Batgirl and robin run tie up, robins poison making him super annoying due to the lack of damage reducers in the set. alfred and alfred bring the bandages, and a touch of perplex, and theme team prob fodder. the crusader clears, sends out an attached flock of bats. Position insider to grab the crusader and cart him away after the bat swap.Swap with bats and drop some 5 damage weakness exploiting flurry on whoever is marked for death. Insider carts him to saftey if needed. Proceed to murder everything else after the big dog on the foes team drops like a rock to the freaking batman. Ran this team 4 times today and mopped every time on the metropalis map from superman set, with the giant piece of blocking in the middle. allowed for more of a pincer attack, moving FoB around one side to herd them as needed, knowing the freaking batman could pop up at a moments notice.
The WildCATS are just so....underwhelming. Coulda beens loads better, Voodoo in particuler. I love her comic, and well...the fig we got...that aint no voodoo
Setup - Utility Belt begins the game on the green line. After forces are revealed, attach up to one Utility Belt Costume [costume symbol] if the Costume Slot is active and as many Utility Belt Items [belt symbol] as there are active slots (no more than three of any specific Utility Belt Item). The Utility Belt has no KO click and may rotate past the starting line.
sorry, I just copied from my units bar and I didnt feel like clicking on the 3 separate Items. Its actually 2 smoke bombs, 2 batarangs, and 1 radar monitor
The WildCATS are just so....underwhelming. Coulda beens loads better, Voodoo in particuler. I love her comic, and well...the fig we got...that aint no voodoo
^ truth. I played the team I posted (with correct belt items) against all the wildcats a few days ago to show to my friend that they're simply aren't as powerful as he would like to think. my 400 points against his 750 and I didn't lose a single figure
Was bouts ta chime in with the same thing when i saw 5 batarangs was like wtf, how?
Also the team im gunna use is
139 BM053B The Caped Crusader
15 BM099B Flock of Bats (Brown)
13 BM099A Flock of Bats (Black)
42 BM031 Alfred Pennyworth
67 NML002 Batgirl
100 BM055 The Insider
70 BM017 Robin
7 NMLR100 Utility Belt
1 NMLR101 Gas Pellets/Smoke Grenade
1 NMLR102 Batarangs
1 NMLR101 Gas Pellets/Smoke Grenade
1 NMLR102 Batarangs
1 NMLR101 Gas Pellets/Smoke Grenade
25 FFBM005 Alfred Pennyworth
13 BM099A Flock of Bats (Black)
4 ATA036 Justice League (Silver Age)
500 Total
Have the crusader prep time to +2 and flurry. Insiders moves and carrys him, Batgirl and robin run tie up, robins poison making him super annoying due to the lack of damage reducers in the set. alfred and alfred bring the bandages, and a touch of perplex, and theme team prob fodder. the crusader clears, sends out an attached flock of bats. Position insider to grab the crusader and cart him away after the bat swap.Swap with bats and drop some 5 damage weakness exploiting flurry on whoever is marked for death. Insider carts him to saftey if needed. Proceed to murder everything else after the big dog on the foes team drops like a rock to the freaking batman. Ran this team 4 times today and mopped every time on the metropalis map from superman set, with the giant piece of blocking in the middle. allowed for more of a pincer attack, moving FoB around one side to herd them as needed, knowing the freaking batman could pop up at a moments notice.
147 SOG040 Deathstroke
153 SM029 Silver Banshee
83 BM101 Renegade
7 NMLR100 Utility Belt
1 NMLR102 Batarangs
1 NMLR102 Batarangs
1 NMLR102 Batarangs
1 NMLR102 Batarangs
1 NMLR102 Batarangs
1 NMLR101 Gas Pellets/Smoke Grenade
3 ATA006 The Society (on silver banshee giving her outwit protection)
399 points
calculator TA gives renegade and deathstroke mystics, and the belt on silver banshee gives her a 7 running shot, with 10 actual range to threaten most of the map (this is of course after switching to +2 and outwit). I'll be utilizing a lot of the hindering to move deathstroke around and blast people, while renegade simply moves to assist with his +1 to damage, as I dont see silver or deathstroke missing a lot with their top dial defenses. I tested it yesterday and blasted the nightwing batgirl duo for 7 dmg after all my buffs and a crit with a running shot pulse wave with 6 range. This team is devastating to say the least, so if you feel like running a society theme team, go to town.
3 Characters does not make a Theme team at 400 points.