You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I have a question about walls blocking line of fire and I hope I can explain it well enough for everyone to understand.
When 2 walls come together and form a corner, like in the new Spiderman maps (Not Dr. Strange’s mansion, the other side with 3 different elevations), and the corner of the 2 walls intersects in to a diagonal square that it would block line of fire.
A .B.
C|D
Ok, on D there are 2 walls coming together forming a corner and the corner intersects in to A would B (or any square diagonal of C) be able to make a ranged combat attack to C.....because there is an interaction with the D walls.
My judge said there is line of fire, but I didn't think there was because the corner of the wall at D is visably intersected in to A which would block line of fire. I was taught when corners intersect like that they blocked Line of fire (not saying I was taught right, its just frusterating to be taught something, then try and use it and be told no. This error cost me the game.).
So I wanted to see what people thought when a corner is very visably intersecting in to a square.
Sorry is this is a silly question, I just couldn't find anything like this in the rules, maybe I missed it.
Last edited by maddhatter84; 02/11/2013 at 12:13..
Reason: formating..
I have a question about walls blocking line of fire and I hope I can explain it well enough for everyone to understand.
When 2 walls come together and form a corner, like in the new Spiderman maps (Not Dr. Strange’s mansion, the other side with 3 different elevations), and the corner of the 2 walls intersects in to a diagonal square that it would block line of fire.
A _B
C |D
Ok, on D there are 2 walls coming together forming a corner and the corner intersects in to A would B (or any square diagonal of C) be able to make a ranged combat attack to C.....because there is an interaction with the D walls.
My judge said there is line of fire, but I didn't think there was because the corner of the wall at D is visably intersected in to A which would block line of fire. I was taught when corners intersect like that they blocked Line of fire (not saying I was taught right, its just frusterating to be taught something, then try and use it and be told no. This error cost me the game.).
So I wanted to see what people thought when a corner is very visably intersecting in to a square.
Sorry is this is a silly question, I just couldn't find anything like this in the rules, maybe I missed it.
If the wall actually runs between A and B then it blocks LOF from B to C (and from C to A as well). If it does not actually run between those squares then it does not block that LOF. Something to be careful of is that sometimes the print causes a wall to appear to extend part way between two squares, but that is never the actual effect. Walls are never made to run half-way across: it's all or not at all. I know some judges used to (and maybe still do) rule that if it appeared to cross the intersection then it did, but that's an error.
Does this help any?
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
The wall is Surrounding D, it seperates D from C and D from B. But the corner is intersecting in to A, so it appears to block Line of fire from a ranged attack from B to C......This is hard to explain with out a map lol.
The wall is Surrounding D, it seperates D from C and D from B. But the corner is intersecting in to A, so it appears to block Line of fire from a ranged attack from B to C......This is hard to explain with out a map lol.
I'm not sure what you mean by "intersecting into A", but if the line indicating the wall does not run completely across between A and C (or between A and B) then it does not actually extend between those squares at all, it's just a print error and has no effect on LOF between A, B and C.
If that doesn't help, perhaps you can identify the specific squares by the grid markers.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
*snip*it's all or not at all. I know some judges used to (and maybe still do) rule that if it appeared to cross the intersection then it did, but that's an error.
Quote : Originally Posted by maddhatter84
The wall is Surrounding D, it seperates D from C and D from B. But the corner is intersecting in to A, so it appears to block Line of fire from a ranged attack from B to C......This is hard to explain with out a map lol.
There it is. If it seems to 'extend' only part way into another square, then it is just the printing is off. Walls are will either be there or not. There is no part blocked and part not blocked.
Walls All walls are assumed to stop exactly at the edges of squares. Even if it looks like a wall "sticks out" into a doorway, it doesn‘t, and thus diagonal attacks can pass through without being blocked.
The wall doesn't extend into any of the squares, even if it looks like it does. The diagonal between B and C isn't blocked.
Walls All walls are assumed to stop exactly at the edges of squares. Even if it looks like a wall "sticks out" into a doorway, it doesn‘t, and thus diagonal attacks can pass through without being blocked.
The wall doesn't extend into any of the squares, even if it looks like it does. The diagonal between B and C isn't blocked.
This is what i needed. Thank you. Where did you get this information?
There is still no line of fire from "B" to "C" because the line of fire is blocked by the intersection of "A" and the Wall corner.
A is just marking a square and is a clear square of terrain - no blocked LoF.
Just remember to take the least restrictive path when determining LoF.
If the intersection is clear on one side and hindering on the other: clear LoF
If the intersection is clear on one side and blocking on the other: clear
If the intersection is clear on one side and elevated on the other: clear
If the intersection is hindering on one side and blocking on the other: hindered
If the intersection is hindering on one side and elevated on the other: hindered
Etc...take both sides and whatever has the least restrictions on the LoF, that is the type of LoF restriction used for that corner. This case is blocking on one, clear on the other. Clear has the least restrictions therefore the corner is considered clear.
What type of terrain is square "A"?
Is square "A" occupied by a Character?
A was clear.
The person who taught me must have been wrong or thinking of some house rule. I thought that when a corner intersected(or pushed in to) in to another square it would block LoF (because not all corners do this, only some.) but it sounds like from this conversation that isn't true. Thanks everyone.
As long as A is not occupied by a character or any blocking terrain (for example is someone puts a Barrier token there) then C will be able to draw a LoF to B. I am pretty sure when it comes to walls on a map and the actual printing of it ...if it carries a bit into the next square that it technically does not occupy that square (Square A in this example)
A wise old Irishman once told me to never listen to wise old sayings !