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Custom dial, need help! Red Skull, Arnim Zola, and Baron Zemo
First time trying to make a custom dial. I want to make something with an "Avengers Prime" feel but more...evil. These are three of my favorite villains and want to do them justice. I wanted to make the dial reflect them being at the end of their ropes and joining up to try and finish off Captain America once and for all. Although, they all have their own motives like they naturally would have.
The Cosmic Cube seems like something they would realistically set out to obtain but didn't want to go the "Doom/Kang" route by having them betray one another. I wanted to use the dial to tell my own comic, a story where the bad guys actually have a plan that works and they have a real chance to win. This dial is being made for a custom event I'm putting together for my friends and I, so I'm looking for some feedback. They are supposed to be tough, since they are the last fight in the event, but I don't want to make them impossible to beat. The Mastermind trait is pretty intimidating but it fits them. Thanks for your input and for reading!
Red Skull, Arnim Zola, & Baron Zemo
Team: Hydra,Master of Evil
Range: 8
Points: 400
Keywords: Hydra, Masters of Evil, Scientist, Robot, Soldier, Past
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Brutal Leaders with Devoted Followers: Red Skull, Arnim Zola, & Baron Zemo can use Leadership and Mastermind. If they use leadership and remove an action token from an adjacent friendly character, deal that character one damage. On a Leadership roll of 6, in addition to the normal effects of Leadership, you may place a friendly character that possesses the Hydra keyword or team symbol and a point value of 35 or less in an adjacent square.
We Must Acquire the Cosmic Cube to Defeat Captain America...(Running Shot)
...to Augment My ESP Box: Red Skull, Arnim Zola, & Baron Zemo can use Mind Control. They aren't dealt unavoidable damage when using this Mind Control to target characters of 150 points or less.
...to Fulfill My Father’s Legacy. (Charge)
Adhesive X (Plasticity)
Take Cover, We've Come too Far! (Stealth)
Inter-Dimensional Shift (Hypersonic Speed)
Dust of Death: Red Skull, Arnim Zola, & Baron Zemo can use poison. When they do, the damage dealt is penetrating.
It’s Just a Mild Sedative (Incapacitate)
This Sword is a Family Heirloom (Blades/Claws/Fangs)
Concealed Tactics (Smoke Cloud)
All Who Oppose Us, Will Burn (Penetrating)
Opening a Dimensional Portal…(Pulse Wave)
To a Meteor Shower (Energy Explosion)
You are too Predictable, Captain. (Super Senses)
Force Field Engaged. Now Back to My Experiments
(Energy Shield/Deflection)
Parry and Riposte: Red Skull, Arnim Zola, & Baron Zemo can use Combat Reflexes. When an attacker misses a close combat attack, Red Skull, Arnim Zola, & Baron Zemo may take a free action to make a close combat attack.
We Can Endure the Pain… (Toughness)
Or Simply Absorb It (Impervious)
Skull’s Demented Intellect (Perplex)
Zola’s Calculations (Probability Control)
Zemo’s Alternative Motives (Outwit)
The Cube Will Be Ours. Cover Us, You Fools! (Enhancement)
The Cosmic Reich: When this power is first revealed stop turning the dial. Red Skull, Arnim Zola, and Baron Zemo now posses the Power Cosmic team ability and lose their other team abilities. Red Skull, Arnim Zola, and Baron Zemo, can use Probability Control, Outwit, and Perplex.
Last edited by rickyjoewhite; 02/18/2013 at 00:08..
I think it looks pretty awesome, but it should have better defense top-dial. Seems like they could go down pretty easy in a 600 game with nobody to mastermind to.
When will we get a Carrion, Shriek and Demogoblin so I can run a true Maximum Carnage team?
Thats a pretty nice dial, but i would rate it at 400 points, they are not that good as the previous comment states in a 600 points game it would get smashed.
Or maybe another trait that lets him produce a hydra goon under 35 points every turn if there are no other goons in the map so he can have some kind of support even at 600 points.
I'd give them a trait that allows them to recruit Hydra generics, similar to Ultron's Summon the Drones SP. Maybe even incorporate that into:
Brutal Leaders with Devoted Followers: Red Skull, Arnim Zola, & Baron Zemo can use Leadership and Mastermind. When they use Leadership to remove an action token from an adjacent friendly character, deal that character one damage. On a Leadership roll of 6, in addition to the normal effects of Leadership, you may place a friendly character that possesses the Hydra keyword or team symbol and a point value of 35 or less in your starting area.
I'd give them a trait that allows them to recruit Hydra generics, similar to Ultron's Summon the Drones SP. Maybe even incorporate that into:
Brutal Leaders with Devoted Followers: Red Skull, Arnim Zola, & Baron Zemo can use Leadership and Mastermind. When they use Leadership to remove an action token from an adjacent friendly character, deal that character one damage. On a Leadership roll of 6, in addition to the normal effects of Leadership, you may place a friendly character that possesses the Hydra keyword or team symbol and a point value of 35 or less in your starting area.
I would put it adjacent, otherwise whats the point
I would put it adjacent, otherwise whats the point
I agree, putting them adjacent would make the most sense. So, are you suggesting I put the cost down to 400 and add this trait or keep it at 600 and add the trait?
Wow....this is pretty awesome! My only complaint is that it would be destroyed too easily in a 600 point game. And I agree with kencklets, they should have some form of generating minions.