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How do team abilities work and when can you use them? Do all characters on your team have to have the same team symbol on their dial or can any character use the team ability for the team symbol on their dial?
Whatever team ability a character has is the one they can use. Wildcards such as Dr. Doom or Calculator can copy a team ability of another friendly character at certain times during your turn.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
Whatever team ability a character has is the one they can use. Wildcards such as Dr. Doom or Calculator can copy a team ability of another friendly character at certain times during your turn.
So any character on your team can use whatever team ability they have on their dial?
So any character on your team can use whatever team ability they have on their dial?
That's correct. If Batman has Batman, he can use Stealth. If Magneto has Brotherhood, then he can move without it counting towards your total actions. If you play Spider-Man with his Wildcard TA, you could copy Brotherhood on your turn and then at the end of your turn declare Batman Ally so that Spidey got himself some Stealth.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
That's correct. If Batman has Batman, he can use Stealth. If Magneto has Brotherhood, then he can move without it counting towards your total actions. If you play Spider-Man with his Wildcard TA, you could copy Brotherhood on your turn and then at the end of your turn declare Batman Ally so that Spidey got himself some Stealth.
First of all, welcome to the game, and welcome to HCRealms!
The information on Team Abilities is found on Pages 17 & 18 in the 2012 Rulebook.
Quote : Originally Posted by Team Abilities, 2012 Rulebook
ABILITIES
Abilities are special capabilities a character possesses, regardless of how its combat dial is turned during a game. There are three types of abilities: combat abilities, team abilities, and trait abilities.
Special powers and other game effects might sometimes allow a character to use or possess an ability.
TEAM ABILITIES
Team abilities are special abilities a character can use due to its alliance with a team or an affiliated group. When a character’s base includes a team symbol, it indicates the character possesses the team ability, as described on the team abilities card for that universe. Characters may have more than one team symbol on their base; this grants the possession of multiple team abilities. Characters can also possess team abilities through special powers or trait abilities or Additional Team Ability cards. Unless specified otherwise, these granted team abilities do not replace the symbols or team abilities currently possessed by the character.
TIP!
If a team ability requires more than one member of that team be on your force in order to work, be sure to include more than one member of that team on your force!
WILD CARDS
Wild card team abilities allow a character to use any team ability possessed by any friendly character on the battlefield. A character that possesses a wild card team ability is called a “wild card.” Although wild cards can use team abilities, they do not possess the copied team ability nor do they possess the team symbol. Certain game effects only apply to characters that possess a particular team ability or symbol – wild cards would not qualify for these through using another characters’ team ability. Some team abilities are labeled as “Uncopyable.” A wild card character cannot use an uncopyable team ability from another character.
A wild card may be given a free action to use a single team ability that a friendly character possesses. A wild card may be given this free action more than once per turn (this is an exception to the rule that characters can’t activate the same free action more than once per turn). A wild card begins the game not using any other character’s team ability. A wild card may change the team ability it is using to any team ability possessed by a friendly character (or no team ability) with each free action it is given.
A wild card retains its most recently used team ability until it is given a free action to use another team ability (or choose no team ability) or until after the resolution of an action during which all friendly characters whose team ability the wild card is using are defeated or removed from the battlefield. If a copied team ability includes a “once per turn” or “once per game” clause, a wild card follows that clause each time it uses the team ability as if it were using it consistently the entire game. A wild card activating Pulse Wave can continue to use a copied team ability even if the team abilities of the friendly characters are being ignored.
ADDITIONAL TEAM ABILITIES
Additional Team Ability (ATA) cards can be added to your force if the characters on your team meet the prerequisite listed on the card. Each ATA card indicates the cost per character that must be added to your force in order to use it in the game; all characters that meet the prerequisites must be assigned the ATA and your force’s Build Total is affected accordingly. ATA cards provide either different or additional team abilities to the qualifying characters on your force. These team abilities are possessed by the qualifying characters and can be used by wild cards (unless the ATA specifies otherwise). A force may only include one ATA card.
TIP!
Many wild card teams use characters with lots of team abilities so that their wild card can change from one team ability to another throughout the game. Make sure you remember to give your wild cards a free action towards the end of your turn to make sure that they are copying the team ability you want them to have on your opponent’s turn!
Finally, just so you know, in the future, I'd recommend "How does this work" threads go in the Rules Forum -- there are official Rules Deputies in there that can provide official answers to all your questions. (And if you search the Rules Forum, there's a good chance that your question has already been answered.)