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<<< newhorizon: I actually think this figure can defeat Iron Man and Iron Patriot by itself in a 400pt game. >>
I agree!?! If SM/WW hit IM/IP with the 6-DAM Psychic Blast, it rapidly goes downhill for IM/IP. If IM/IP gets first hit on SM/WW and the Impervious roll is failed, SM/WW ends up on their 5-DAM Exploit Weakness click with IM:Blocking and IM:Characters. As long as SM/WW can then roll an 8+ on the Charge/Exploit, IM/IP is back on that downhill slope.....
While I believe he meant duo attack, I they were to obtain flurry from an outside source they could charge, flurry, then make the second attack from duo attack
What I was meaning to point out was one of the highest damage output pieces in the game-crisis chase kc superman, can only do this on a couple clix of his dial and supes/ww can do it for the whole dial with the added bonus of duo attack for range attacks.
Death trap ko's
Nul, dark Phoenix, warlock, ironman cw,
<<< newhorizon: I actually think this figure can defeat Iron Man and Iron Patriot by itself in a 400pt game. >>
I agree!?! If SM/WW hit IM/IP with the 6-DAM Psychic Blast, it rapidly goes downhill for IM/IP. If IM/IP gets first hit on SM/WW and the Impervious roll is failed, SM/WW ends up on their 5-DAM Exploit Weakness click with IM:Blocking and IM:Characters. As long as SM/WW can then roll an 8+ on the Charge/Exploit, IM/IP is back on that downhill slope.....
Unless I'm missing something, then it's worse than how you described. Let's assume SM/WW are on an Exploit Weakness click. According to their trait, they can carry two heavies. Pick up the two heavies, each of which add 2 to damage per attack. Then when they Duo Attack, instead of one attack they can Charge and use Exploit Weakness for 7 penetrating damage on the first attack, then for the second attack use the second heavy, for 6 more damage. Therefore, they could easily one-shot KO two opponent pieces in one turn. Or one long-dialed big-hitter.
Compared to this chanos doesnt look so tough anymore
He's still very tough, even for these two, but it just depends. (Doesn't it usually?) If they hit their first attack against him and he fails Impervious, or if they break away and psy-blast him, then he's hurting. But he still has great defense or damage reducers his whole dial, so he's still hard to kill. If they stay adjacent, they could KO him in two turns, or in one with lucky rolls (though not likely). And there's no way he's KOing them in that short of time. So for his sake, he'd better hope they're not on the map.