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I was wondering how best to beat said car in a 600 point game that can use only Batman, SoG, and DKR. Maybe bat fam from TT. It Takes 11 clicks of damage to KO one. Would it be better to just keep incapping it to tie it up, or would capture be the way to go? Also, does mind controlling a vehicle allow you to eject the pilot?
I have no advice tbh, I just came in here to say that that sounds awful, and stores should have already gotten over Batman for awhile considering the six months straight we just finished up.
Is it just that you know you'll be seeing them at your venue?
Most of the time I have only had to face two cars. As for the TT stuff I haven't been told they are okay. Multiples are allowed with the usual exceptions.
OK not sure if you considered this....
128 SOG013 Batman (charge/SS +Heavy=5dmg)
50 SOGV001B Batcycle (Piloted) {piloted by Alfred} RS=3
200 BM001 Batman Belt with Suit of sorrows, Preptime belt to flurry, charge flurry SS for 10= dead car... well... last click
72 BM008 Nightwing Charge flurry=6
72 BM008 Nightwing Charge flurry=6
14 NMLR100C Utility Belt (complete)
25 FFBM005 Alfred Pennyworth
34 SOGV002A Robincycle (Autopilot) RS=2
595pts Batman Family Theme team