You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
View Poll Results: Which Division Champ is the Best at Steal Energy?
With Flurry, you complete the action even if the power is no longer showing. On click 4, If Joker attacks and heals to click 3 with Steal Energy, under the 2012 rules the action ends, and under the 2013 rules the second attack allowed by Flurry occurs, and Joker can heal to click 2.
That being said, with only one click where it's relevant, there are figures that got much more a boost from the combo than that one.
I know flurry will continue if you lose it but if for you to use the powers with flurry you must still be able to use the(steal energy for ex) powers. If you steal energy then lose it you can't use it with flurry.
Quote
Any powers that are not in use when the first attack is made with
Flurry can‘t be used for the second attack. Any powers in use for
the first attack are in use on the second attack unless the power
has been lost.
thats from the player guide 2013 pg 7 at the bottom.
In other words. Flurry + blades and/or steal energy-
Mystic damage/Crit miss or healed-
lost blades and/or steal energy-
second attack, check to see if the powers you used on the 1st attack is useable if you can't use them cause they are no longer on your dial you will perform a plain close combat attack if you choose to.-
If you have new powers on the second attack you can't use those either cause they were not used on the 1st attack.
Joker can still use steal energy cause he still has it(unless he crit misses) but flurry may not always cause a special attack to occur on other characters.(just being captain obvious i guess.)
Quote : Originally Posted by ganelon
Teen Titans Wonder Girl with her lasso attached, turns an aggresive dangerous dial that's not long for this world into something with some real staying power.
well what sucks with wonder girl is healing and her values go lower on certain clicks. I've healed before on her last click and went from 10 atk to 9. then next turn went from 9 to 8 atk.(then take unavoidable next turn by resting if based).
cce with 2 base damage and 8 atk value is hard to hit and deal damage at all against damage reducers and a decent defense value. 81 points for 6 clicks, 2 which are bland in mid dial plus her lasso, doesn't scream worth it when you can throw a belt on her(which still is wasteful) and even then she takes unavoidable damage for not attacking an enemy if she is based even if she couldn't(had to rest with 2 tokens)
Another thing to keep in mind is if you base with wonder girl you take damage if you didn't attack with her. No move and attack keeps that character either ranging if possible(3 clicks only), in need of tk or being based by an enemy. I'd rather take 2 vampires.
Another champ of Steal Energy. Comes a little soon but it keeps him on good clicks. Not to mention all the other cool powers included with it. And you get it all back on the back-dial.
ig001 U Adam Warlock
Team: Power Cosmic
Range: 10
Points: 450
Keywords: Cosmic, Infinity Watch
13
12
19
5
12
12
18
5
12
11
18
5
11
11
18
5
10
11
18
4
10
10
17
4
10
10
17
4
9
10
17
4
9
9
16
3
9
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Focus on Mind and Space: Adam Warlock can use Hypersonic Speed, Mind Control, Penetrating Psychic Blast, and Phasing/Teleport.
(Attack) Focus on Soul and Time: Adam Warlock can use Incapacitate, Poison, Steal Energy, and Telekinesis.
(Damage) Focus on Power and Reality: Adam Warlock can use Close Combat Expert, Probability Control, Ranged Combat Expert, and Shape Change.
Sweet write-up, and no surprise about Drac being the favorite...they made him. They made him well. And then they did it AGAIN. Are we sure this is the same WK that makes Heroclix where everyone complains about how the character is never right? My vote, however, goes to Ragman with a sigh for old IC Rogue. Reasonably priced tie-up that doesn't quit! I'll also throw in a mention for Arkham Asylum Manhunter...I fully understand why he didn't make the list, mind, but being able to Running Shot and then Steal Energy at range is something that still catches folks by surprise! IIRC, they were also the first to be able to steal energy at range (but I could be wrong there).
Arguendo of the Beige Lanterns (Pedantry Corps)
Feb 2015: JL Trinity War has have given us the CSA, playable and together. Twice. ROCK ON!
REClixed: Justice for Dmitri Pushkin (your sacrifice will not be forgotten)! New generic Rocket Red @50-75 points while we're at it? Still no 19DV Defender? (WoS Groot doesn't count)
Power Girl AND Bust.