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Vox Populi can use Pulse Wave, but draws line of fire and counts range from an unheld object within range and line of fire. When he does, after actions resolve, remove that object from the game.
He can couple this with his top-dial Running Shot, yes? Running Shot within range of an object 5 away and Pulse Wave from that object?
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Furthermore, how's it interact with the Rocket Turret's Sentry Trait:
Sentry: Each time an opposing character within 6 squares makes an attack and hits, place one Alert token on Rocket Turret's character card, maximum four Alert tokens. When Rocket Turret makes an attack, you may remove any number of Alert tokens. For each Alert token you remove, modify its attack or damage value by +1.
When a PW goes off from an object within range but the Vox isn't within 6 of the Turret? Or it doesn't matter, PW ignores all, so it'd ignore this trait?
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Furthermore, how's it interact with the Rocket Turret's Sentry Trait:
Sentry: Each time an opposing character within 6 squares makes an attack and hits, place one Alert token on Rocket Turret's character card, maximum four Alert tokens. When Rocket Turret makes an attack, you may remove any number of Alert tokens. For each Alert token you remove, modify its attack or damage value by +1.
When a PW goes off from an object within range but the Vox isn't within 6 of the Turret? Or it doesn't matter, PW ignores all, so it'd ignore this trait?
Running shot would work just fine with his PW power.
As far as the turret goes, it depends. There are three possible scenarios.
1: If the turret is in the range of the pulse wave, nothing happens since the trait is ignored.
2: If Vox is not within 6 of the turret, nothing happens since it looks for an opposing character within 6 that hits an attack.
3: If Vox *is* within 6 of the turret, no matter where the pulse wave originates, if the turret isn't in range of the PW it will get a token if Vox successfully hits.