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Dawnstar- Interstellar Travel- At the beginning of your turn, choose an opposing character within 10 squares. Lines of fire drawn to this character are only blocked by blocking terrain.
Shadow Lass- Absolute Darkness-Shadow lass can use smoke cloud. Friendly characters that occupy squares with only these markers cant have lines of fire drawn them, opposing characters that occupy these squares with these markers cant draw lines of fire.
I was wondering does Shadow lass cancel Dawnstars power or does Dawnstar cancel Shadow lass power. And if Dawnstar uses Interstellar Travel can she use that power on characters with the league of assassins ata to cancel that ata or not?
Dawnstar- Interstellar Travel- At the beginning of your turn, choose an opposing character within 10 squares. Lines of fire drawn to this character are only blocked by blocking terrain.
Shadow Lass- Absolute Darkness-Shadow lass can use smoke cloud. Friendly characters that occupy squares with only these markers cant have lines of fire drawn them, opposing characters that occupy these squares with these markers cant draw lines of fire.
I was wondering does Shadow lass cancel Dawnstars power or does Dawnstar cancel Shadow lass power. And if Dawnstar uses Interstellar Travel can she use that power on characters with the league of assassins ata to cancel that ata or not?
Shadowlass trumps Dawnstar as her power say's opposing characters CAN'T draw lines of fire. Nothing about lines of fire being blocked.
Boy, I sure have pissed off a lot of people lately on the interwebs. Sorry to all.
What about calling them "Papillomas?"
Since Absolute Darkness says that Lines of Fire can't be drawn rather than that they're blocked I say that it trumphs Interstellar Travel and will stop LoF.
The Hand on the other hand says that Lines of Fire is blocked so in that case Interstellar travel wins.
Quote : Originally Posted by The Hand ATA
When it is not your turn, lines of fire to a character using this team ability are blocked if this character is adjacent to a wall or blocking terrain.